Billy (Lawful L6 Explorer, Pathfinder)[E]
Bluetooth (Neutral L1 Barbarian, Sea Rover)[E]
Hakon (Neutral L3 Shaman Runecaster)[E]
Harrigan (Lawful L1 Thief, Tomb Raider)[E]
John Cabot (Lawful L1 Explorer Mariner)[E]
Lockstep (Lawful L1 Fighter, Guardsman)[E]
Snorri Sljepyson the Watchful (Neutral L1 Dwarven Vaultgaurd) (RIP)
This session was played on 01/04/23. I'm going to enter the timekeeping details below. I took a week off and session 87 was ran by a Co-DM.
The party set out from Dubzaron and traveled all the way out to New Cyfaraun. They were making solid time since Billy chose to buy everyone light ride horses so they could move with speed. In New Cyfaraun the party looked into a mission that Patron Gaius dropped a few weeks back about finding the Scales of Turas in an ancient Zaharan city deep somewhere along the Dark Wall. The Scales of Turas from the ACKS Auran Empire setting are the metaphysical scales the deity Turas measures your deeds with when your PC dies, sending you either to the ACKSy version of Valhalla or sending you back to the Prime reincarnated as something or someone else to try again (as a baybay, it's not like the Reincarnate spell).
Pretty decent worldbuilding concept from Alex Macris of ACKS fame and the Dubzaron players and PCs have really ran with it. Turas himself has become a body builder bro type and the scales he uses, when he's seen during Commune castings and such by his many PC clerics, are actually kettle balls he lifts and poses to show off fiseek.
Gaius was offering this quest due to some month or so back when he used a Miracle spell for some reason or another. Miracle is like Wish but, due to it being a lower level casting, it usually comes with some sort of Geas from the deity himself. Turas's Geas to Gaius (lol) was to personally go get the aspect of the Scales on this prime or outfit an adventuring party to do so. If Gaius were to ignore this Geas (lol) he'd start to take CON or WIS damage or something. I don't remember all the details there but he did in fact put the quest out there for PCs to tackle in session play.
It took a while but it seemed tonight was the night.
The PCs made the trek all the way out to New Cyfaraun, Gaius's Legature, with the assumption Gaius or his people would have some more info. They didn't. Seems the Legate has been so busy on the southern border chasing around the shadows of some beastmen (or whatever) army that he never had his people do research into the mission. .
Luckily for the party they were approached by the NPC mage in charge of the Tower of Knowledge Mages in New Cyfaraun. While Gaius has no particular working relationship with his local Collegiate Wizards, this new fellow Jarrel is a put upon teacher of mages in NC. He moves around to various Turos's due to becoming disenchanted with his lot and put upon by the idiotic Legates he finds himself toiling under. But if he could score a big info win for the Tower perhaps his circumstances would improve!
This was a bit of a gimme from me the DM since the party was struggling to meme up or come up with some solution to finding where the Scales even were. One problem was the fact the Patron player didn't go full Mandalf and just do all the recon work for them before the session. The other problem was we had a full house with like 2 brand new players (look above at that list of PCs, big table!). The mic crosstalk was alot and while Billy's player was Calling pretty well, no one was really stepping up with some solution to their lack of information. Perhaps they didn't have the right Class's to bridge this info gap (no mage PCs) or perhaps they just couldn't crack the code on how to find a random Point of Interest out in a massive wilderness where no Patron got it mapped.
So as a DM I had two choices. I could shrug and let them twist in the wind and maybe see if they come up with some other goal for this group of PCs, after already having spent some game days traveling halfway across the region. Or just sit quietly while they figure out some solution to finding the location of the quest. I've done that sort of thing before.
Second option was what I went with. One of the ACKS modules has a comment about how the Tower of Knowledge (Mage's Guild) has a modest standing quest of taking pitons with weird runes out to various points of interest, wherein the mages can use this pitons to scry on those spots for recon and to grow their arcane knowledge. It seemed possible the mid level head mage at the Chapterhouse in New Cyfaraun might want that done. It seemed possible he had heard of Gaius's quest and did some research for its location. I determined this by rolling a Reaction Check (2d6 with mods) and having him approach PCs if it was 9+ in their favor. It was.
It's possible this was a bit to in the players' favor but I made the judgement call this way since we were about an hour into the game with little story or game progress. The big table and helping new players with some chargen questions had slowed us down.
Karrell approached Arya's henchman Kallen about the party going to the Dark Wall to achieve a quest for him. In payment he will give the PCs the exact location (or so he thinks) of the place they're looking for. He simply wants the party to place 3 brass pitons with weirding runes on them at the front of the location, just inside, and somewhere interesting on the inside. He can then use those pitons for scrying and watching the location. Arya agrees!
I will note that Harrigan's player has a legacy PC that is consigliere for Gaius in downtime. What that meant for this session was instead of me perusing Gaius's notes and logs to give the PCs a "state of the legature" of what they saw, or how folks were acting, or new structures that were built etc; I just told Harrigan to take the mic and describe everything he thought might be of interest to PCs. The same happened in Turos Spen which is one of the Legatures controlled by Drakon, who was running Lockstep on this night. He had some very interesting information indeed that Spen had a new bridge (most knew this) but also a decent road that was pushing out into the wilderlands along the Blood River.
Billy and John, both explorers, decided the best way to get out to that section of the Dark Wall was to go around to Turos Spen, across Drakon's bridge (named Valerian Bridge after the first Patron Legate who died to Ferigno the Green dragon way back when) then down Drakon's road along the Blood River. Billy stated he didn't want to cross the Blood River in the wilderness. With the Curse of Lamalla going on that may be a wise decision?
The above 20 minutes or so of game time were interesting for a very BROSR reason. Drakon's player was running a PC tonight and Gaius's consigliere player was running a PC tonight. Meaning I had two experts on the mic for the current state, description, army buildups, road/bridge improvement, important npcs and such for both New Cyfaraun and Turos Spen. So instead of me going to their Patron logs and scouring those for descriptions and flavor while everyone waited, I just turned the mic and "box text" type reading to the experts. So as the party traveled I could sit back and chill and what amounted to Co-DMs (who were also PCs tonight) were describing things the party saw. Amazing.
This sort of thing proves my theory that a new BROSR campaign could do a Session Zero type thing where he had no ideas at all but his players, who will PC in the campaign, make up Patron concepts during a session zero. This will give his 4 or 5 PCs serious buy-in for the campaign state, flavor, kingdoms, major bad guys and the like.
At this point the session got very unique for Dubzaron. I went to my Random Wilderness Stocking tables AXIOMS 8 and about 3 of the hexes came up with "Dangerous Terrain". The first Dangerous Terrain was land which was worth nothing for domain play. Somehow the pond here was particularly effected by the Curse of Lamalla and all the nearby shrubbery was poisoned. The party got away from this hex as best they could. Next the hills the party was traveling through was sandstone with jagged gashes along them which their horses fell into a few times. In ACKS rules terms this meant that the day's travel was done completely when this entry hits and then the next day of travel is at half speed. It hit again the next day so the party got hung up pretty badly and lost some time in this section of travel; two or three days probably. With 1:1 time this is a very serious situation indeed.
The party left the hills to travel along the river instead. I kept hoping I'd roll a random encounter with a sea creature to take advantage of its increased power from my curse of Lamalla rules but no dice. Instead I rolled random terrain of Useful Herbs which was Wolfsbane. It was apparently naturally growing at an extreme rate along a bend in the Blood River. Since Wolfsbane is useful against lycanthropes I ruled to the Players that Lycanthropes avoid this area and I'd ignore any random encounters of such that hit here. They also discussed retreating back to this section of river if they encountered werewolves or whatever in another hex.
The herbs were worth quite a bit of gp but farming it was a bit of a slow process so the party didn't want to spend the day or 2 it would take to farm it all for the GP. They farmed for about 10 minutes an grabbed enough to use in combat in case they came across werewolves and moved on with their travel.
Later the party broke through some trees in the sandstone hills and found a huge arch with heavy metal double doors. 20' high by 30' wide iirc. I memed up that the arch had a bit of a 1990s era extreme kind of look. Some players mentioned Mountain Dew Baja Blast font and package design so we went with that. This was a dwarf lair but thanks to the stupid in session memeing way we worldbuild, I have these noted as Baja Blast Dwarves. What does it mean? Do they act differently? Have different goals? Who knows. The party didn't actually parley with the dwarves.
Because I rolled that the party surprised the dwarves I interpreted that to mean the party arrived between shift changes for the front gate guards. That meant Harrigan the thief could mess around and rob the dwarves of the dozens of amethyst gems which were decorating the top section of the baja blast arch. We had some discussion that the thief could ignore this if he liked but it would most certainly mean he couldn't achieve the top session grade for thief. He went around the top of the hill with two of the brand new players who I think may have been getting bored of no combat or apparent danger. Also they were a decent fit for this side mission being an Explorer and swashbuckling Venturer. They helped tie off rope so Harrigan could climb down to the arch from the top and Harrigan went to chiseling baja blast amethysts out of the arch like the thief on the front of the 1e PHB.
I made some ruling about how many he could get out in the turn he was chiseling before the dwarves shift change finished and they'd hear the commotion and come out. The rest of the party ran away with a Wilderness Evasion before the two or three platoons of seemingly angry dwarves came marching out of their vault ready to go full napoleon complex on the party. I rolled a Listen check for the dwarves and a Move Silent check for the thief to see if they noticed him up on the hill behind them. They didn't so the robbery party had time to run away and wilderness evade too. I also made checks to see if the main party or the burgle party got lost trying to run into the hills in random directions and meet eachother back up later, as I normally do when party's split. Random encounter checks are made in such a case too. None of the dice went against the party in all these checks so they were back to traveling to the Dark Wall about 20 amethyst richer thanks to the wily thief.
The next day or something (i dont remember) the party finally got to the hex number they were given for the location of their main mission. We rain Lair Search checks to see if they could find it which is my house rule for when the party has map to a particular hex but still needs to find the "x marks the spot" on the location itself once they arrive. Much to my chagrin the party successfully found the point of interest on the first try and no random encounters during their search. This session was so strangely devoid of all combat. The chances of going this long without any dangerous random encounters (although the dwarves could have been dangerous if not surprised.. and also if they were angry) it was really going against the statistical likelihood of things since hill terrain is quite a bit more likely to have random encounters than plains or roads and such.
The point of interest itself was a 500 foot tall section of the Dark Wall which is a massive cliffside leading up to a table plateau and the party was at the bottom of it. The massive section of wall was pockmarked with like 8 visible caves like a vertical Caves of Chaos. In front of the cliff was a massive 100 foot tall statue of a snake woman or something which the party was informed the Zaharan's used as a spell focus to permanently prevent scrying of massive sections of the Dark Wall so grave robbers and Lawful's wouldn't go messing around their most important burial areas or hidden cities in this case.
Hakan the shaman used his ability to Commune with his ancestors to divine which of the caves was most likely to lead into the earth and to the lost Zaharan city which the party was trying to find, which was said to have the Scales of Turas divine magic item; their goal. Seems the mostly likely and "safest" way to get to the lost city was the cave furthest to the left and some 500 feet up. Break out the ropes fellas!
The players didn't have 500 feet of rope so they chose to climb up 100 feet to one cave then another 200 to the next then up to the highest one etc etc. Between Harrigan the thief and the barbarian (and maybe someone else?) they succeeded at this and pulled up the non-climbers to each ledge. I've forgotten to tell you there was a flock of wyverns watching all this from a perch at the very top of the cliffside, sometimes circling around like angry vultures watching the party ominously. Luckily for the party the wyverns weren't hostile during their long ascent on the cliff. Unluckly for Snorri he was the only one which rolled a critical fail on any of the climb checks I called for during all this. He fell about 300 feet taking 125 damage and splatting on the ground below. The player began rolling up a new character who was found inexplicably in the cave room the party explored after reaching the cave they were aiming for.
Inside this cave was a maze of cliffsides and natural rooms. A successful Find Secret Door check by someone in the party led to a small crack in the back which led into a massive chamber with a massive 6 armed lady statue. The party could barely squeeze through the crack and had to remove armor to do so. The giant statue appeared to be mechanical but the party couldn't work out how to get it moving so it might lift them up to the high ledges in this 200 foot tall or whatever room. They chose to just do the ol rope shuffle again and no one failed their Climb check in this case. They climbed up to a tiny cave behind the massive statue which, after some hundred or so feet opened up to a weirding jungle overgrowing an ancient city of geometric shaped buildings. Giant mushrooms here and there.
|when jeffro reads about mine
allowing pause time
What the party did next might shock you. What the DM did next might truly shock you if you've been reading my session reports and the #BROSR hashtage. We paused the game!
Please pray for Jeffro that he didn't break his hand punching holes in his walls upon reading this. Yes. After 2 years of calling everyone who pauses their game in the dungeon a bunch of fake dnd playing wimps, I allowed it! Am I a hypocrite? Probably.
But you must understand the contingences in play. The party was about 10 days into the future. Which meant in the assumed next session to be played 7 days later they would be 3 days into the future. So by the next session the real calendar won't catch up to the party. I made a deal with the players of session 88 that if I was sick or had to skip DMing the session for IRL reasons then they'd be SOL and stuck in the dungeon standing still for at least 4 days to get us to the NEXT scheduled session 14 days later. Not a good chance of survival in such a case. So they basically locked in to playing these PCs next week even if the whole state of the campaign goes sideways and an easy score or something drops which they wish they could chase with their other PCs. They can't. Unless these want their session 88 pcs dead dead dead. Additionally, any new PCs in session 89 who weren't in session 88 would be newly rolled and "spawn" in this room of the dungeon for story reasons the player would ave to work out. Lastly, the session 88 players had to drop their stats into the d1scord chat in case they couldn't show for session 89 and the dm would have to get them killed running them as NPCs I mean so the dm could play them brilliantly as NPCs.
This is the first time Dubzaron has allowed session pausing and I'm looking forward to seeing what happens. I allowed it because it was about 1 am and I needed to work in the morning, as did most everyone else. I'm not going to offer this as a common option because there are better ways to deal with long travel using up a great deal of a session. It was a very special case indeed what with them 10 days into the future and us at what is essentially the entrance of a very unique dungeon which I didn't want to DM poorly by rushing through it in 10 minutes and didn't want the players to PC poorly for the same reason.
Stay tuned to see how this bold DM Dubs decision pans out!
Class Grading Thoughts
Best to Worst Grades: E, S, F, P
Arya received an S for being a Lawful Bladedancer(cleric) for having no concern or interest in healing or helping a fallen compatriot. Billy the Explorer was bold (fighter trait) and led overland travel (ranger trait) so E. Bluetooth was as bold as the session allowed and used Climbing so E. Hakon did his shaman thing fine and used Commune to great effect so E. Harrigan was a devious sticky fingered sob which is good for a thief so E. John Cabot was an explorer who went overland (ranger trait) and was as bold as possible (fighter trait) so E. Lockstep the fighter was as bold as the session allowed so E.
DM Self Grade!
I allowed pause time in a BROSR campaign. DM Grade: F
Session started on 01/04/23. The party traveled and adventured for 9 days and is partway through their 10th day. We paused the game with the assumption of PCs playing on 01/11/23 with the game world on 01/14/23.
Dama (L1 Venturer) played by RR. Current total xp: 75. DECEASED. Poison gas in Session 3.
Darius LeVay (L1 Assassin) played by JB. Current Total XP:451. DECEASED. Poison gas in Session 3.
Donald the Guardsman (L1 Fighter) played by MP. Current Total XP:570. DECEASED. Intra-party justice in Session 3.
Felix (L1 Thief) played by Nicholas. Current Total XP:431. DECEASED. Poison gas in Session 3.
Hektor (L1 Paladin) played by Moai. DECEASED. Cause of Death: goblin warg rider throat removal surgery in Session 2
Leonidas the Inquisitor (L1 Cleric) played by RR.Current Total XP:498 DECEASED. Frozen undead blistering cold aura left his skin frostbitten and broken in Session 6. Body not recovered.
Mard the Mage (L1 Mage) played by Nicholas. DECEASED. Frozen undead blistering cold aura left his skin frostbitten and broken in Session 6. Body not recovered.
Yolo Baggins "My friends call me Swaggins" (L1 Gnomish Trickster) played by J. DECEASED. Paralyzed and eaten by ghouls in Session 12. Body not recovered.
Jack Filcher (L1 Thief) played by C. DECEASED. Shot full of arrows by Inthorn's brigands in Session 12. Body not recovered.
Swoleous Maximus (L1 Paladin). DECEASED. Captured then drawn and quartered by Inthorn the Brigand warlord in Session 12. Posthumously named "Petty Hero of Turos Tem" by Legate Valerian. Ashes offered a place of pride in the Hospital.
Damianus (L1 Cleric). DECEASED. Captured and beheaded by Inthorn the Brigand warlord in Session 12. Posthumously named "Petty Hero of Turos Tem" by Legate Valerian. Ashes offered a place of pride in the Hospital.
Bucky (L1 Barbarian). DECEASED. Became a illegal pit fighter during his downtime. Had two bouts to the death, winning the first and losing the second. Was killed by Young Jack Sparrow who sashayed into the ring, drank rum, and mogged on Bucky before putting a dagger into his ribs, killing him. This happened during downtime between Session 17 and 18.
Broll Wolf-Eater (L1 Barbarian). Current total XP: 1079. DECEASED. Carried off by harpies after falling for their enchanting song in Session 19.
Brother Franklin (L1 Cleric). DECEASED. Decapitated by a mad cultist of a Lovecraftian slime thing in Session 19.
Felix the Elder (L1 Bard). Total XP 825. DECEASED. Captured by mad cultists and fed to a Lovecraftian slime monster in Session 19.
Templar Flavius Africanus (L1 Cleric). Total XP 7. Killed by the claws and beak of mad harpies in Session 19.
Xendi (L1 Explorer). Total XP 6. DECEASED. Carried off by harpies after falling for their enchanting song in Session 19.
Yllmeeton (L3 Shaman). Total XP 4,563. Bludgeoned by the corpse of a bowmen by Rosie Odonnel hag in Session 21.
Longinus (L2 Assassin). Total XP 2,036. Had his face ripped off by Rosie Odonnel hag in Session 21.
Mandonio (L3 Fighter). Total XP 4,779. Charred to a leprous crisp by diseased Dragon breath in Session 22.
Corydon (L1 Joker). Total XP: 0. Burnt to a crisp by chimera breath so thoroughly his corpse wasn't even fit for the crows. Died with a smile on his face and a song in his heart. that's life and as funny as it seems... some people get their kicks, stomping on a dream... In Session 25.
Donny Keebler (L1 Elven Spellsword). Total XP 2,238. Had his legs burned completely off by chimera fire breath in Session 25.
Marina (L2 Fighter). Total XP: 2,204. Burnt into ash by a chimera fire breath in Session 25.
Gundro (L2 Gnomish Trickster). Total XP: 2,575. Had his mouth and tongue bitten off by a lizardman ambusher in the dank sewers below Cyfaraun in Session 26.
Polydoros (L1 Fighter). Total XP: 0. Had his legs ripped off and eaten by Akira monsters in the dark canopy of the Viaspen Forest in Session 28.
Odrum (L1 Explorer). Total XP: 287. Javelin to the heart from the hands of weird vine goblins hidden in the walls of Ferigno's lair in Session 30.
Garvin the Nutless Wonder (L1 Mage). Total XP: 0. Fell off the side of Ferigno's lair 20 feet to his death in Session 30.
Blackmoon (L1 Assassin). Total XP: 768. Choked to death by BOB from Twin Peaks while stealing treasure from Ferigno's dragon horde in Session 30.
Xanthus (L2 Cleric). Total XP: 2,364. Choked to death by BOB from Twin Peaks while hanging out on the roof of Ferigno's lair in Session 30.
Lord Zyklon (L1 Elven Spellsword). Total XP: 0. LORD ZYKLON DISEMBOWLED LORD ZYKLON upon finding himself on the losing side of the Desolation of Turos Tem.
Turin (L1 Cleric). Total XP: 0. Eaten by Wargs in Session 32.
Rat Face (L2 Thief) Total XP: 1,577. Seemingly grabbed in the dark by a Xenomorph in Session 36. In a sinkhole your party can hear you scream!
Smarticus (L1 Mage) Total XP: 0. Captured by a Xenomorph in Session 36 for all the party to witness. Taken deep into a sinkhole.
Hearticus (L1 Cleric) Total XP: 0. Gored to death by giant horned beetles in Session 39 after projectile vomiting all over himself from the stink of sewer sludge.
Mickey Mouser (L1 Thief) Total XP: 0. Gored to death by giant horned beetles in Session 39 in the happiest place on earth: the Cyfaraun sewer!
Aenes (Level 1 Paladin) Total XP: 62. Swarmed by giant flies in the sewer beneath Cyfaraun in Session 40.
Acianus (Level 1 Mage) Total XP: 0. Chopped to pieces in Session 42 by a six armed demon statue from behind and quickly forgotten about by his compatriots who saved MadEye and lamented Hardar instead. But I'll never forget you Acinanu nanu...nanite... nananaa...
Hardar (Level 2 Mage) Total XP: 2,832. Chopped up in Session 42 by a six armed demon statue as he held his Darth Vader Choking Grip spell long enough for his compatriots to escape an unwinnable battle. His dream to become the most evil being in the universe suffers eternally the indignity of being remembered for self sacrifice and laying his life down for his friends.
Nubbs (Level 3 Thief) Total XP: 4,017. Swarmed by scarabs which bored into his ears and brain in Session 45.
Grummz (Level 1 Dwarven Vaultgard) Total XP: 0. Ripped limb from limb by a throng of skeletons and their undead golem leaders in Session 46.
Grommzs (Level 1 Dwarven Vaultguard) Total XP: 2,168. Torn to bits and eaten by trolls in session 48
Rapunzel (Level 4 Priestess) Total XP: 11,540. Torn to bits and eaten by trolls in Session 48.
Schizo (Level 1 Mage): Total XP: 0. Frozen to death by an assassin's guild ruffian bard wielding a Wand of Cold in session 54.
Marteen (Level 1 Thief): Total XP: 0. Fell to his death in Lamalla's Temple upon a pile of dragon horde gold. Corpse eaten by Sheila the Beautiful, an Ancient Blue Dragon in session 56.
Ambrose (Level 2 Cleric): Total XP: idk. Strangled to death by cursed octopi in a canoe on Lake Laman claiming the Sinister Stone of Sakkara for Law and eventual destruction in session 63.
Traiticus (Level 9 Fighter): Total XP: alot. Head split in half by Froggo's bronze magic "Fren Axe" during Operation Muscle Thunder on 08/09/22.
Alina (Level 7 Mage). Cut in half at her belt line by Froggo's bronze magic "Fren Axe" during Operation Muscle Thunder on 08/09/22.
Olgar McKenzie (Level 5ish Barbarian). Soul eaten by Stormbringer wielded by the Manson the mad assassin during Operation Muscle Thunder on 08/09/22.
Celeste (Level 7ish Witch). Soul eaten by Stormbringer wielded by the Manson the mad assassin during Operation Muscle Thunder on 08/09/22. Said Ancient Soul caused a backfire effect and blasted Manson's face off leaving him dead in the sea foam.
Allen A'Dulles (Level 1 Bard): Petrified by a basilisk in the Meniri Mountains in Session 66.
Cyfaraun (Level 1 Elven Spellsword): Eaten by basilisks in the Meniri Mountains in Session 66.
Tamryn (Level 1 Elven Spellsword): Petrified by a basilisk in the Meniri Mountains in Session 66
Allen the Bard (Level 1 Bard): Petrified by a basilisk in the Meniri Mountains in Session 66.
UnNamed Venturer (Level 1 Venturer): Killed by astral demons and sucked into the vacuum of spacetime in Session 66.
Major Garland Briggs (Level 1 Explorer): Killed by the crossbow bolt of an angry thracian in a dormant (?) volcano dungeon called Queens Rest Mountain. Then his body was eaten by giant chameleons as the rest of the party made their escape in Session 73.
Autumn Leaves (Level 1 Elven Spellsword): Died to lizardman crossbow bolts to the tears of her adventuring compatriots who tried to revive her after absconding with her corpse just outside Queens Rest Mountain in Session 73.
Xanthos (Level 6 Cleric): Cut down by a flaming blade by a very powerful thracian lizardman below Queens Rest Mountain in Session 74. Ressurected about two weeks later.
Stormin' Norman (Level 1 Gnomish Trickster): Captured by the lizardman tribe below Queens Rest Mountain whilst trying to use illusionist tricks to steal a magic spear. Was subsequently fed to their Giant Chameleons for being an annoying gnome in Session 74.
Kortes (Level 5ish Explorer): Captured and pickled by Blind Pew and the 4 purple dragons of Muppetlantis sometime during downtime in late October or early November.
Billy (L6 Explorer): Roasted to a crisp by Bluey the Blue Dragon's Lightning Bolt Breath in Session 85. Had "restore life and limb" cast on him a few days later. Tuck Dragonborn (L3 Barbarian): Also roasted to a crisp by Bluey the Blue Dragon's Lightning Bolt breath in session 85. Also had restore life and limb cast on him a few days later.
Xanthos: (Level 7 Cleric): Cut down by ogre champions in Session 86.
Snorri Sljepyson the Watchful (Neutral L1 Dwarven Vaultgaurd): Fell to his death about 300 feet off the side of the Dark Wall and went splat on Session 88.
Alexa this is so sad play "Time" by Hootie and the Blowfish