Tuesday, October 6, 2026

This MONTH in UMBROS: September 2026

Introduction, or How I Learned To Stop Worrying and Trust My Co-DMs

So I took a break from UMBROS. About a month, give or take. This was mostly IRL issues. At first. Then I came back from IRL and found a campaign I barely recognized! 


The adventuring party ran away from my TENTPOLE MEGADUNGEON to let one of their number hand hold them through a monty haul training wheels affair, instead. How am I supposed to create my UMBROS version of Dwimmermount of the players refuse to adventure where I tell them to? What a disaster. Is this how James Maliszewski felt when his wife, his one friend, and his one friend's wife became bored with finding 10 rates and 2,000 copper pieces in Dwimmermount? Be thankful, adventurers!

Well they weren't. They claimed that my megadungeon was "tOo dEaDLy" and "nOt eNoUgH tReAsUrE". Well I adventured with them about 6 times over the summer and we mostly cashed out just fine, thanks to me. Whenever we didn't it was usually due to some bonehead error such as:

-no planning

-goofy battlefield tactics

-bad strategy based on bad assumptions

-whining to the point of distraction

So to their claim that the HELROCK MEGADUNGEON(TM) was not worth adventuring in for them I can say only this: skill issue.

But I am loving Booker so I will not ban them from enjoying their monty haul dungeon. I will simply shame them. And I also took control of Tootch, the faction leader who decided that all wondrous magic items found in UMBROS from adventuring are his, by right. I'm sure the PCs will love that. I'll pay fair prices! (2,000 copper pieces)

So enough of that. Between this development and Jeffro Johnson's posts about dungeon design all summer, I'm tired of discussing dungeoneering issues. What happened "This Month in UMBROS" as far as Braunstein play.

Well. I actually have no idea. I read through these SEEN posts and it's alot. Half of it is probably false flags or guys hiding more than they should when the SEEN roll says "Open". 

Even so I discovered something encouraging: UMBROS had apparently gotten along fine without me. Hibobu became some manner of merchant prince, Firsthaven starved, armies marched hither and yon, the Twilight Pines burned, Cain got bitten by a vampire, Chaz suffered indignities, dwarves returned from the dead civilization of Goldhold, and several religions seem to have appeared while nobody was watching.

Is this how Jeffro felt when he came back to Trollopulous after a time and barely recognized his millieu? I'd ask him but he becomes quite cross when it's discussed. "They nuked my city, BDubs! They just didn't respect the world I gave them!" 

Is this proof that UMBROS has become one of the legendary campaigns? I can disappear for a month and return to discover that the players have burned down several provinces, invented new religions, and generally behaved as though the place belonged to them. Horrifying, certainly, but also rather gratifying.

Early BROSR preached "TOTAL PLAY AUTONOMY" because early BROSR players were having so much fun creating the campaign alongside the DM that early BROSR DMs were kind of swept up in the undertow. Jeffro came to reject the idea. Since, as I mentioned, the Players all destroyed his Appendix N campaign conceptions to make the world about slopfilm, tv shows, and gags on current events ("lol CHAZ get it? CHAZ heh heh")

So how do I feel about TOTAL PLAYER AUTONOMY in the year of our Lord 2026? Uncertain. Most of these SEEN posts depict a pretty interesting game world. One of the DMs is worried the milleau of UMBROS is being lost. Folks barely mention dinosaurs anymore (unless they're being chased by them during travel) and no one uses the old trade system or has their PCs act like cavemen (outside of Ooka Booka upon whom I have it on good authority Hibobu dislikes very much indeed!).

But I'm not sure I care. Frankly, I'll need some time playing as Tootch to see how the campaign feels now. Between Dunder Moose's early DUNGEON OF DEATH, Scuti Mike and Gelantionous Rube's stop/start involvement in the early campaign to mill for YouTube content, and the main DM since Moose left entertaining players' whining much more than I ever would; my UMBROS campaign seemed to be waning in interest. 

One way to get interest back in a campaign is to have easy scores and more player autonomy. So for now, it's fine. 

Maybe the actual test of TOTAL PLAYER AUTONOMY is seeing if  the players build anything worth coming back to. I left them dinosaurs, cavemen, faction wars, weird trade rules, a megadungeon and the Earth's Core. I returned to find merchant princes, new gods, burning forests, marauding armies, mysterious murders, singing skulls, and some sort of October Halloween event coming up. I'm not certain I like it all that much but even on first blush I'd say it's better than when Jeffro stopped DMing Trollopulous and all the PCs were suddenly Lawful Good thralls to Mandalf who paid them 10k gp for the perilous quest of grabbing him a cup of coffee from across the street.

Besides, I am back now.

Tootch is mine. The Booker has resumed his seat, and the players have helpfully spent the last month arranging a great many pieces upon the board for me to abuse. I may not be the clockwork god that morons like RPGPundit say a DM must needs be to run a good CONVENTIONAL D&D campaign, I'm much better. I'll put my stamp on this new version of UMBROS in the best way I know how: trolling.

Anyway, here is what happened while I was gone.

THIS MONTH IN UMBROS SEPTEMBER 2026


8/17/26

Hibobu Buys the Town's Food

TOOTCHVILLE — Merchants across the town were left scratching their heads yesterday as agents of the Guild Merchant Hibobu appeared to abandon several long-standing rules of commerce.

According to those present, the instructions given to Hibobu's buyers were remarkably simple:

“Fill the wagons with food.”

No preference for quality was reported.

No concern for variety was evident.

And, most unusually, no apparent interest in what the goods might fetch elsewhere.

The buyers first purchased virtually all of the available grain in Tootchville. When the grain bins were exhausted, they turned their attention to salted muskox — a product that many local diners describe as marginally eatable, and others describe with considerably less charity.

More muskox was ordered.

And more.

By late afternoon, the last barrels and bags were being forced into the wagons, with sideboards latched only after considerable effort. Witnesses report that the wagons now sit heavily loaded with provisions.

The buyers then finished paying their suppliers, withdrew to their tents, and apparently ceased all commercial activity.

One curious merchant, perhaps braver than wise, approached them and asked the obvious question:

“Now what?”

The answer was reportedly unanimous.

“We rest. We drink. We wait for the Boss.”

The Tootchville Times will continue to investigate this extraordinary departure from ordinary mercantile practice.

At present, we can report only one thing with certainty:

Hibobu's wagons are full.

What he intends to do with them remains, for the moment, a mystery.


8/18/26

Hibobu Visits the Purple Tower

Today around Mid-Meal the trader Hibobu entered The Purple Tower of Tootch un-impeded. Bystanders were surprised that Tootch's ever-present Golems made no effort to halt him. In fact, one even held the door. About an hour later Hibobu departed and returned to his trading camp. Hibobu could not be reached for comment as he walked with his tiger guards who shooed lookie-loos and reporters out of his path.

Private. FYI: I'm attacking every other faction as soon as possible. None of them are safe.

The Umbral Bay Holds

The Umbral Bay has, after a costly battle, warded off invaders. This was the culmination of a brutal siege, but the slave bands roam once more.


8/19/26

The Tribes Gather

Something is afoot in the Umbral Swamps. The word has gone out far and wide that a mighty chieftain has called a meeting of the many tribes. Emissaries, warriors and hunters flock to an unknown outpost deep in the marshes. The topic of discussion at this meeting remains unknown.


8/20/26

Tootch's Marvelous Creation

The results of Tootch's long sequestration have finally been revealed. A shard of the Home Stone itself, imbued with spells of travel. What its exact capabilities are, no one knows, as nothing of the sort has even been attempted before. And while speculation on the intended recipient has already begun to simmer in the taverns and cafes of Tootchville, one emissary in particular has made their way to the tower, perhaps to collect this marvelous item.

Keldir Beats the Drum

Keldir has been seen making the rounds of Tootchville's taverns, drinking, talking, and buttonholing any man willing to lend him an ear. The Skald speaks openly of Firsthaven's need for stout fellows and is helping Hibobu recruit men for the work ahead.

Those who sign on are promised the pay already pledged by Prince Dru. Keldir, for his part, seems determined to make certain no able bodied reaver, sellsword, or PC who complains about no access to the Faction Game can later claim he never heard the offer.

Nearly Unspeakable Horrors!

A Cleric in tootchville rants about a black stone, crawling with gibbering mechanical creatures. Too terrible see again. Standing at a crossroads he warns of what the creatures told him."Moriva marches! The Anti-Homestone's power waxes!"


8/21/26

Bats in the Skies!

Travelers lost in the regions west of Firsthaven reported an astonishing sight two nights ago: a flock of seven large bats . While their destination is unknown, their formation and bearing all but confirms that these were no mere mindless beasts...

Battle Beneath the Helrock

Those brave enough to try and witness the terrifying fight of psionic dinosaurs and a dragon clashing would first off be disappointed to find everything in darkness under the shadow of the Helrock. Sounds were heard; screeching, roaring, gasps for air. Ferigno was later seen flying out of the darkness several miles away, apparently unharmed. The Mahar have not been heard of since, though no one has been brave enough to go check on them.


8/22/26

Visitors of All Kinds

Tootchville gate guards noted a disheveled man entering Hibobu's camp today. Talked to some tiger-riders and the woman Hidalga before being allowed into the Guild Master's tent briefly. He came with nothing and left with nothing immediately re-entering the town.


8/23/26

A New Faith Blossoms in Tootchville

The gallant Traigon was seen going about Tootchville in search of laborers for a project at the newly acquired and as of yet unrepaired HelDelver guild house. His keen eyes seemed to scan the area as he went about, as if searching for something as he went about his quest. Yet his friendliness was contagious, and everywhere he went he offered an invitation to come to a musical sacrament he was going to offer to his goddess, the late dragon Coralynth (or, as he put it, his Martyred Lady). While most shrugged off his invitation, continuing their droll daily toils, a few took him up on the offer. That morning, the sounds of music and singing wafted enchantingly through the humid jungle air. A little while later, most who had attended the ceremony returned with leis, a spark of inspiration in their twitted eyes, and a new devotion to the sacred music of a dragon who they no longer see as dead, but as living, in some small way, inside of each of them. The music, now performed solely by the lone apostle of this new faith, carried on until well into the afternoon, and all were saddened to hear it end.

Hibobu moves out

Early this morning and to no one's surprise Hibobu's camp stirred to action and rolled out to the south. Somewhat surprising was the presence of a small band of adventurers who tagged along. It is assumed that the caravan marches to Firsthaven heavily laden with relief for the citizens there.

Ooka Booka's Oath

"Ooka Booka now blood brother. Watch Chuddie. Oath to protect. You help Chuddie. Ooka Booka protec Wizard Town"

Ooka Booka is then seen sharing some quiet words with a writhing, yelping leashed baby eyeless, gives it a hug, and turns towards Hibobu's camp.


8/24/26

Purple Hill Ponderings

The Purple Hills were a bit less purple than was previously described as Flir Nightseer ventured forth from Tootch's Tower with a new group of adventurers called the Hel Delvers. The mission? Scouting around some land for the druid. Very boring, but there was the chance to use some sort of technological terror arrow that was promised to be devastating in its violent capabilities. Needless to say, that chance never came.

Instead, Flir returned a number of days later with a pie. An incredibly delicious pie, and one that was clearly inspired by Chaz's recipe. Between avoiding Will-o'-the-wisps, an ominous obelisk surrounded by whirling metal beings, and young human women who should definitely NOT be in the middle of the jungle having a picnic, he considered this to be better than a terrible death. Perhaps there will be some more lucrative encounters in the weeks ahead?

Roundtable Rumours!

"Cor blimey, Alf! You look like you've just seen a ghost. What's standard?"

"Nah, mate. Worse. I've just seen Cain. 'E's movin'."

"Cain? The one who cracks mountains for fun? Who's 'ee fightin' now?"

"Ferigno, mate. 'Ee's marchin' straight into the dragon's lair."

"Leave it out! Attackin' Ferigno?! That oversized lizard 'asses whole kingdoms when 'ee's got heartburn. Cain's off 'is rocker."

"Too right. But listen, I doubled back past Goldhold to dodge the 'eem, right? You won't Adam and Eve what I saw."

"What, that old abandoned dwarven fortress? Nuffink there but dust and old bones, mate."

"Dust? Don't make me laugh. I saw Ooka Booka an a couple of blokes—proper scrawny types, right—dragin' these 'eavy-looking handcarts right out the front gates. Carts piled high wiv old chests, absolutely sparklin'."

"Pullin' dwarven gold? Pull me anuver one! Goldhold is supposed to be blocked."

"That's what they want you to think, innit! But think about it—everyone cleared out. I even peeked through the broken side door. The main vault is just... open. Mountains of shiny stuff left behind because the heavy lifting was too much bother for a small crew."

"Blimey... so while all the drama at First'aven was occupyin' everyone's attention, Goldhold is just... sittin' there?"

"Exactly. It's a proper ghost town. If a bloke wanted to slip in quiet-like while everyone's lookin' elsewhere, 'ee'd probably walk out wiv a thousand lifetimes of loot wivout anyone even noticin'."


8/25/26

A Meeting at the Docks

It is always a wondrous thing, seeing the scales and fins seemingly melt away from a merman's legs as he comes ashore. It is another wonder to see them enter into a secluded building with a pair of hooded strangers bearing strange gifts. It was plain that they desired privacy for whatever meeting was arranged, but the gawking fisherman could not help but notice the fine rolls of parchment tucked under one of the mermen’s arms, nor the gleaming trident in another’s, or the peculiar case in the third’s. Whatever agreement the men from the land and the men from the sea came to, the fisherman could not fathom a guess, but the hooded men left with their gifts, and the mermen returned, empty handed, to the sea.

The Found and the Damned

The indomitable and apparently physics-bending Bayou Kirashi slid into Tootchville today and as always brought the latest juicy gossip from beyond the Home Stone’s light. “Naw, ya’ll know that ole’ Bayou always tells it like it is... er how I sees it, at least. I was experimentin’ with some funky shrooms I found growin’ on the bottom of my still and got it in the ole’ noggin to see if the Mahar were interested in a bitta good cheer. So I head over there and what do I see, but a pale friend a’ yours” Bayou gestured at a passing Hel Delver who tried to pretend not to notice, “standin’ out front a’ the gate. What was his name now..?” Bayou snapped his fingers as it came to him, “Kudor! That’s who it was! That little busky twerp who done wrote a speech up after clearin’ some dungeon temple a few weeks back. Not sure what a Home Stone priest was doin’ reppin’ the Umbral Tribes Lord, but go figger. Anyhow, my curiosity got the betta me and I leaned in real close and made out a conversation on the wall just above. Apparently big bad Vandoro freaked the first time the Mahar no-showed for a raid: 'e thought they back-doored 'im, and sicc’d ole' Ferigno on ‘em. But they sounded to have smoothed things over. The Queen promised a big honkin’ posse of daccies, raptors and dwelvers for some big bugaboo they’re a plannin, in exchange for a whole loada bodies. If they all show it’s gonna be somethin’ to remember, that’s fer sure.”

Leaving the iceball

“Dorhoffer,” Guy 'Sarj' Kirashi began. “Of all the spear runners Hel coulda froze, I don’ got no clue why she didn’t take you, you ferkin’ disgrace! Ah’d feel sorry fer yer poor wife, what with you makin’ such a shitty tent as that. ‘Cept ah’m sure as long as you’ve been gone and as shitty as ya ar, shes a already found plenty a strappin boys to make a new tent fer her.”

Guy sighed. He was having a hard time finding creative insults today because he was really in too good a mood to be his normal, abusive self. After all, the tent was only a topic of discussion because they were finally leaving this frozen shithole. To where, he didn’t know. And frankly, he didn’t care. Not with fifty strange coins in his pocket, some of which Vandoro certainly wouldn’t miss...

Bonk, Donk, or Dronk?

Bonk and his brother Donk ran around Firsthaven this morning, shouting some quite outrageous news.

"Bonk see big green dragon fly over Tootchville! Go north!"

"Then Donk see dragon fly down under trees! Cain make big dragon scared!"

Later, another caveman named Klonk entered the city with worse news.

"Klonk minded Klonk's own business, then see Ferigno land in jungle. Ferigno send Sagoths to Firsthaven to kill innocent cavemen, then Ferigno turn into caveman and walk to city. Big Danger!"

Despite how absurd it sounds, several citizens have seen a stranger in the city dressed in green with a greedy look in his eyes. Cavecitizens are warned to be cautious and keep an eye on your shiny things, just in case.


8/26/26

The Great Merchant Returns!

Hibobu's caravan entered Firsthaven at last, a long train of wagons and beasts laden with foodstuffs.

With it came Captain Keldir and his men, Ooka Booka astride a saber-toothed tiger, the paladin Zar Kaz, and Ohm Eld, a cleric. At the head of the procession rode Hibobu upon a war thag, with the lovely Hidalga beside him—a welcome sight to those who had not seen her in Firsthaven for many weeks.

The caravan made directly for the Guild House. There was little ceremony. The beasts were tired, the wagons heavy, and there was work to be done.

But moments after their arrival, Hibobu came forth to speak to the people gathered nearby.

"Friends, my men and beasts have traveled long, but we have returned with victuals. Nothing fancy, mind you, but there is a lot of it, and it will be ready for sale at a very low price to all who can afford it.

Your leader, Dru, has promised to purchase what remains and will see to its dispersal.

I pledge that if more is needed, I will do what I can, though I fear Tootch has no more surplus for us to buy.

Work hard and lean on one another. We'll get through this lean time together."

Unknown Terrors in the Dawnlands

overheard in a Firsthaven tavern

“Aye. The troops came back from their patrol and didn’t stop to chat at the ale stall like normal. Rode right back to the guardhouse and made a report. Looked a bit concerned, but not out of their wits, like when they saw those landsharks. Asked one of ‘em later what the matter was, but he wouldn’t say.”

Shining Charity

Shortly after the caravan's arrival the word is passed that anyone needing food should line up in the street before the Guild House. Hibobu's shiny guard struggles to keep the crowd organized and quelling fights. As each person passes by the door they are given a slice of salted muskox and a portion of grain.

Most don't have containers so the meat goes into mouths and most of the grain into pockets or bundles formed with rags.

The Umbral Army Marches Out

Umbral plains trappers announced that the Umbral Army has left Hel's Reach laden with plunder from Moriva's sanctuary, headed east. Apparently the haul from the late lich's lair was good enough that parts of it had to be distributed to individual spear runners to put in their packs.

They report that Grundgru and the lead spear runners had to break up several brawls between men accusing one another of trying to make off with their lord's property. Though Vandoro and several of his creatures are present with the force, he seemed content to remain aloof of the concerns of mere mortals.

Evangelist to the Dead

“Hel’s will shall be done!” bellowed the preacher. “The sky will fall! The dead will rise, and then all will once again be as it should be! All will rest. All will be at peace! All will be quiet!”

Every man, woman and child in the congregation went wild.

It was a shame that he was preaching only to a field of dry bones.


8/27/26

Stirring

Thunder echoed through the Dawnspires as deep in the mountains a great machine began to stir. A living machine. A machine made for war. In a large camp at the base of a secluded valley, the final preparations were made. Provisions were stashed, slaves chained and blades sharpened. Catapults were packed and ladders disassembled. At the heart of the organized chaos stood the mighty chieftain Broghash, easily a head taller than the other orcs gathered around him. Finally, when all was assembled, the ceremony began. The low, steady beat of drums echoed through the mountains, given meter by the staccato of blades clashing on shields. The orcs of Umbros had been quiet for many months, chastened by the dwarves. But now the dwarves were gone. Could this be their moment? The beats accelerated until finally all the assembled orcs gave a single shout of exhilaration.

“Tonight we march! Tomorrow, we rule!”

A Famous Mugger

"Waddya mean famous? Wouldn’t that, you know, defeat the whole purpose of the art?"

"Oi! You finkin I dunno me own game? That’s the right prestige of the fing! If you get famous for bein’ a mugger, well, then folk 'll gladly 'and over their wallets. Sheer genius!"

"Sounds like a good way to get the guards or the paladins called down on you if you ask me."

"What part of celebrity are you not gettin' through that heada yours? When I'm done, all they're gonna want is me autograph."

"Hence the advertisements?"

"Gotta get word out. There was a day once, before all these nasty books came to town, when kids went outside and 'ad a good time muggin'. Got the blood up. Now I swear all they ever do is read. Damned Tootch. Only way they'll ever see anything is if its in print or what have you."

"You are indeed deranged, my friend. Truly you are."

"Least I bathe. Gotta keep apiece for all me fans."


8/28/26

Shadowmen, Spirits, or Army?

Rumors of a fairly large mixed force of archers, footmen, and cavalry seen moving north towards the heart of the Umbral Tribes have recently been sprouting up. Given the dangerous wildlife in the area, no one has actually seen them myself, but there's enough people reporting they heard it from a friend that there's likely some kind of force moving toward Hooja's old stomping grounds.

Awakening

The drums continued as the sun set, and the cacophony culminated with the bellowing of a dozen massive horns, each carved from the tusk of a mighty thag. At that came another shout from the whole assemblage as Broghash and row upon row of his warriors marched out, headed west. By his side stood a cloaked figure. In contrast to the mottled, twisted countenance of the orcs, his features were almost unearthly graceful. And yet, to look into his eyes was to know dread. This was Severero the Unbound, leading the Orcs of the Dawnspires and the Sly Band west.

Missing Rations, Fish, and Pets

Despite efforts from Hibobu and the mermen to bring food to Firsthaven following the predations of Moriva, the city is still struggling to feed its citizens. Stores stocked with Hibobu's rations are reporting quickly dwindling supply that fails to match records, and the mermen's fisheries are yielding less than expected though the fishermen swear they have upheld their promise not to overfish. Worse yet, citizens are reporting that household pets are starting to disappear. Could it be that the citizens are resorting to alternate food sources?

Extree! Extree!

Hibobu was seen hurrying to the palace in Firsthaven today with a copy of the recent Firsthaven Times tucked under his arm. He seemed worried and talked to no one as he entered.


8/29/26

The Dawnlands Curse Continues

Several diseased hunters staggered into Firsthaven screaming about horrific sights, their eyes scarred with ritual markings and ivory piercings forced through their flesh.

After the Home Stone set, the great white stone in the Dawnlands glowed red and shimmered. The malaise continues...

Parasite and Disease Rolls continue to proffer a +4% penalty

Hel Rays From the Depths of Firsthaven!

The town crier of First Haven proclaims the following in the public square:

"Good people of First Haven! Keeper Zar-Kaz, Paladin of the Home Stone reports of large stingrays bearing the mark of Hel lurking in flooded caverns beneath the city! While nine of the abominations fell to blade and spear, the beasts slayed many men at arms and should be considered extremely dangerous. Citizens are warned to avoid the sewers and any natural caves with access to the sea. Please report any sightings of these rays to local law enforcement.

This month's public bread is provided by the Firsthaven Guild of Millers. True Pellucidarian bread for true Pellucidarians!"


8/30/26

Hippogriffs Head Home

The famed Windlance, those Hippogriff-riding Elfin cavalry who follow Chaz into battle, have been sighted making all haste south from the Umbral Swamps to the fiery remains of their Pine-wood forest. Surely revenge, and the re-ordering of Alfheim are on Chaz's crafty mind.

"Sounds like old news, man."

"Yeah well, Elfland time is weird and my wife's a bit clingy."


8/31/26

Haze Covers Tootchville!

The citizens of Tootchville awoke this morning to find that a strange, foggy haze had settled over the village, accompanied by that odd campfire smell that somehow accompanies forest fires. After a hasty and panicked check by the fire watchers determined that the jungle around the Purple Tower is in fact still standing, the more discerning identified the haze as present on the wind. Somewhere to the west of Tootchville the forest has been set ablaze, and given the time of year and intensity, it could only be the doing of an intelligent actor...

Leprechauns in Firsthaven?

Firsthaven Enquirer:

Willy Beltsawette drew a crowd to the Dancing Midget today when she ran into the mid-cost Firsthaven Inn's common area announcing that gold had rained down into her recently rented bedchamber. Despite there being no evidence of any such creatures, and the gold "just sort of appearing there," the consensus at the inn's bar was quickly settled on the presence of some magical creature on the premises. Willy's protestations aside, the search for the creatures quickly devolved into a brawl that had to be broken up by the guards. While checks did reveal residual magic, exhaustive searches revealed no creatures associated with the strange coins. At press time the precinct watch captain was anxiously searching for other such portals inside the fortified city.

Hibobu's Sour Not So Good Mood

Once again the Guildmaster trudged the steps of the palace. He appeared in a foul mood and was heard to grumble about " ... a dithering fool of a leader." He was seen by a chamber maid entering Lord Dru's favorite meeting room.


9/1/26

The Shinies Must Flow

Early this morning the war thags trundled into the street followed by one of their wagon drawing draft kin. Hibobu signaled the caravan forward in the early light. Captain Keldir and his men joined the Guildmaster, Hidalga and the merchant Kwaja. Noticably absent was CPT Shulgi and his Shiny Guard. A bystander shouted: "Whar ya bound peddler?" to which Hibobu shouted back: "Tootchville my good man."


9/2/26

Elfin Army Afoot

Marching south from the Umbral Swamps, there are a veritable Host of Elves, native to the Twilight Pines. Captives in tow and led by close associates of the elf-lord Chaz, they are wary, armed, and making good time, seeking to return to their dusky groves, the Twilight Pines.

Hail to the Chief

Two unknown adventurers approached Chief Dru in the streets of Firsthaven during his regular patrols. While witnesses were kept at a distance by Dru's personal guards, it appeared there was a lengthy exchange of words, some documents, and sworn oaths were made between the two parties. It seems the caveman chief is willing to take help wherever he can to ensure the safety of Firsthaven and its people.


9/3/26

Hibobu’s Market Returns!

Once again Hibobu's caravan has arrived at Tootchville, and the merchant's camp now sprawls outside the walls. Stalls are up, awnings raised, and the Guild Master is plainly here to sell.

Pottery, weaponry, jewelry, iron cookware, and every manner of useful and decorative good are on offer.

But one booth draws particular attention: an impressive collection of wrought gold: vases, plates, goblets and elaborate wall decorations fit for the Oval Office of any king.

The Guild master himself is observed striding out the gate to greet his company and direct the bazaar preparations.

Twilight Outpost Consumed by Blaze!

The flames were now hot enough to be painful, even from a distance. Paint was peeling off shields even yards away. The scouts brought back definitive word; a five mile radius around the tree-fort firebreak had erupted in a molten inferno.

"More wood, you dogs!" Grundgru snarled, and snapped his whip again. The spear runners obediently continued passing logs down the line to where a band of orcs were gleefully piling wood on the last unlit grove in the hex.

"Ahm not sure 'bout this, bawss," mumbled Dorhoffer.

Guy "Sarj" Kirashi turned to the other spear-runner, who flinched, expecting a fist to land on his head.

Instead, the head spear runner absentmindedly put his hand on the place where his missing pick usually rested. "Ya know, Dorhoffer. Fer once in yer misrable life, you maya gotta point."


9/4/26

Newcomers to Tootchville

A group of five scraggly dwarves in patchy cloaks arrived in the early hours of Stonerise. They appeared tired as though ending a long journey, and paid for rooms and ale for a month. The dwarves gathered around their table and toasted to each other, "Glory to Cointhrall, Glory to Goldhold, Glory to our fallen kin." As they finished their meal and departed for their rooms, their leader gave them the instruction to rest well, and they would start looking for work on the morrow.

An old-timer and frequent indulger of Tootchville's tavern looked drunkenly over to his fellow and mentioned that there wasn't a speck of grey in the dwarven beards.


9/5/26

Gemsons receive a Message

Patrons of the Purple Rest and Refreshments Pub in Tootchville noted a young man know to be a messenger from the camp of Hibobu. The young man approached the newly arrived Dwarves and delivered a message on parchment then departed. The five read the note and secured it. They seemed to discuss its contents then turned back to their ale and blood sausage.


9/8/26

Cock and Bull Comedy Club

"So I tell the guy if he puts me down, I'll blow him and all his friends sky high!" A series of chuckles go through the bar; whether for the joke or the oddity of a talking skull is anyone's guess. "I mean, I've already borrowed his voice so that's pretty believable, right? Do you guys know how dull it is to stare at a stone door for countless hours while you're surrounded by stiffs? Well, I bet this guys does!" A laugh as a glass is raised from a well-sloshed gentleman in coroner's dress. "You guys are great, you know that? Hey barkeep, give these boys another round! Put it on Traigon's tab, yeah? Gotta keep those adventurers tight on cash so they'll get to work, right?"


9/9/26

Walkers in the Mists

In the early morning mist 5 figures were noted entering Hibobu's camp. Screened by the mist they were not identified but seemed to walk toward Hibobu's large tent.


9/10/26

Last Call

As the morning mist dissipate a crier walks the streets of Tootchville: "OI YAH, OI YAH. THIS IS THE LAST DAY OF HIBOBU'S BAZAAR. YOUR LAST CHANCE TO BUY SELL OR TRADE ENDS WITH THE EVEN-BELL. MAKE YOUR FINAL TRANSACTIONS. TOMORROW WILL BE TOO LATE. OI YAH, OI YAH!"

Brigid’s Faithful Offers Free Healing

A pair of individuals claiming to represent the Goddess Brigid arrived in Firsthaven today. One of them went off to quarters unknown while the other began preaching in the town square about his fiery goddess, her many gifts, and how just as Coralynth became a star, so too can we all become stars ourselves.

We're not quite sure what to make of it, but he was also offering free Cure Light Wounds to the first 3 people who needed it.


9/11/26

The Caravan Departs

Having apparently concluded his business in Tootchville, Hibobu gathered his caravan this morning and departed. Surprisingly, by mid-morning a pair of mushroom hunters arrived in the city reporting that the caravan was headed toward the Dawnspires or maybe the "Elf-woods". Most agreed that the two were too deep into their own wares: "He's bound for Firsthaven just like always."

Gemsons Join Hibobu’s Caravan

The five gemsons seen entering Tootchville last week have seemingly entered into some agreement with Hibobu and are now bound for Firsthaven with the caravan.

Vigilante Brutality in Firsthaven?

The market square of Firsthaven erupted in screams of terror this morning when the body of a thief was found, strung up from a pillar with thick spider silk. Carved into the thief's skin was a message, "RETURN THAT WHICH WAS STOLEN"

Several mysteries surround the murder; where was such a great amount of spider silk found so as to create a gibbet for the thief, and how was he slain for none present could find wound or bruise save for the message, which, while brutal, should not have proved fatal.


9/12/26

Firsthaven Enquirer — Strange Beasts Seen on the Firsthaven Road

TWO-HEADED BEASTS SEEN NEAR THE CITY

Several young soldiers returning from patrol have been telling a remarkable tale of strange beasts encountered last night approximately fifteen miles outside Firsthaven.

According to the soldiers, they encountered a large encampment in the darkness and saw enormous four-legged creatures moving about beyond the firelight.

The soldiers' accounts differ on the beasts' exact appearance, but several agree on one extraordinary detail: They appeared to have two heads.

One soldier described them as resembling lions, though “far larger than any lion has a right to be.” Another insisted that they were unlike any beast he had ever seen. The creatures reportedly watched the soldiers from the darkness but did not pursue them. The patrol did not approach the camp.

No attack has been reported, and there is presently no indication that the strange beasts have entered the city. What manner of creature with two heads walks the Dawnlands?


9/13/26

Hiii-Hoooooo

Hibobu's caravan arrived between mid-day and even-bell. They marched through the North gate and went straight to the big Guild-house building. Notably Captain Keldir and his reavers traveled with the caravan as well as a small band of Gemsons.


9/14/26

Dark Stranger Near Tootchville

A local swineherd came running into town this morning, sounding an alert of a stranger he'd seen outside of town.

"Ain't seen nothin like it afore, taller than any man I’ve ever seen, all in black rags that blew wiffout a wind to blow em. He near fixed me with his eyes, but I ducked as fast I could. I swars on me pigs, he hadn't got a face! Just bare bone under them rags. He arsked me if I seent a 'Sneed' anywheres, but I don't know what that's is and told 'im sos, and then he vanished wiffout a leaf disturbed. I'd 'ave thought he was one of them vampires I been hearin' about, but I could swar I saws a medallion of the Homestone tucked in them rags."

Tax Season At the Earth's Core

Hibobu had scarcely been back in Firsthaven for a day when he received the troubling report. While he was asleep, a man claiming to be a representative of the Innes' on the mainland came to the door and demanded the Sumerian Trader's Guild pay back almost a decade of missed taxes. The poor accountant who answered the door was so startled he immediately cooperated, giving the tax agent the 10k in gold that Hibobu owed.


9/18/26

Sickening Curse Affects Plant Life!

The virulent curse emanating from the ruined temple in the Dawnlands has begun to affect the plant life in the Umbral Lands. Plants wither, and fruits rot on the vine. It will be a poor harvest this year for certain. Not even the sacred groves of the Druid circles are immune to the curse, their branches yielding no berries; only crumbling browning leaves.


9/19/26

Meeting of Minds?

In Tootchville, a rabbit trapper says that as he was going out at first light to check his snares, he saw the Merchant Hibobu near the new adventurers guild speaking to the Druid, Sneed. He said he wanted to get closer to hear what was said but there was a big cat eyeballin' him.

Hibobu Missing?

This morning there was excitement around the Merchants Guild House as soldiers and followers fanned out looking for their leader, Hibobu. Seems that he has disappeared along with one of the big saber-toothed tigers.


9/20/26

Dateline Twilight Pines

The furious and long-anticipated battle between the forces of chaos and the forces of... chaos... certainly did not lack for pyrotechnics. What began as a straightforward massacre of vampires in the vault below the Twilight Pines turned shock upset as a single vampire managed to bite and taste the blood of Cain! While the vampire met his demise soon after, he left this world with a knowing smile. Will Ra berate the Hunter's vulnerability, or the gods look down in shame? Time will tell.

Meanwhile, a platoon of Elves operating in skirmish order fell upon the orcs attempting to set alight the Twilight Pines. While they slew the orcs in short order, they were unable to halt the conflagration, which as of our correspondent's last report remains burning.

In the main hall, an attempted double-envelopment (in all senses of the term) by the elves backfired when their berserking would-be victims proved simply too angry to be horny. There were no survivors.

Meanwhile, in the second-most anticipated battle of the night, the Windlance Brigade bravely charged through a storm of fire and lightning raining from the chaos portals in the sky, taking horrific casualties, only to find that the Mahar Queen and her handmaidens left as soon as they saw the chaos storm.

"Balls." Chaz is reported as saying.

Finally, Cain took his frustrations out on the berserker chieftains, besting both in single combat and earning the loyalty(?) of the clan.

One vampire, it is rumored, survived. Cain's dignity, it is confirmed, did not.


9/21/26

Chuddie Safe and Sound

Chuddie, the eyeless baby, has adjusted nicely to being under the care of an undisclosed resident of Tootchville. Despite being tied up, he enjoys the finest meats the cuisine of UMBROS has to offer (Dino nuggets). He patiently awaits reunification with Ooka Booka.


9/22/26

Merchant Slain in Firsthaven!

A local jewelry merchant has been found dead in his chambers. The man's family have explained that for the past few nights that he'd complained of a dark stranger stalking him. Indeed, it appears the merchant believed this stranger would attack him, as there were many booby traps set about his chamber which needed to be found and disarmed before the body could be removed. The body, while having expired a few days past, was covered in thick spiderwebs. No fatal wound was found on the body, though, like with the thief found a few weeks ago, a message had been written in the victim's skin. The victim's sealed chest had been burst, and a golden piece of jewelry, recently purchased, has been reported as missing.

Hibobu Brings a Dwarf to the Palace

At midday today Hibobu was seen entering the palace with an unknown dwarf who carried a glass jar.


9/23/26

Announcement from Tootch of the Purple Tower

Keblar climbs the pulpit just outside the Purple Tower at first light with a long paper in hand.

"By proclamation of Tootch the Eternal, BDubs has taken over control Tootch and his associated Faction as of today. Some may hear this with great trepidation asking ‘but will BDubs continue his Booker duties, would that not be a conflict of interest, wouldn't it be cheating?’ To this Tootch responds 'Yes'.

Moving on. Tootch is highly perturbed that cowardly adventurers have abandoned the Helrock dungeon and the missions they were assigned there for the new Monty Haul dungeon in Firsthaven. Tootch considers this a great affront to himself. As such, he announces universal claim to all non weapon/armor magical items found in all dungeons in UMBROS. Upon discovery of these, adventurers are now required to Chaz-Phone Keblar within one week of finding such items to explain what they believe it is and does. Adventurers will be refunded the cost of the Chaz-Phone for this purpose up to 200 GP. We will then reach back out to the adventurer on whether Tootch wishes to have this item (in which fair pricing will be offered) or whether We will allow the adventurer to keep this item as a gift from Tootch. Thanks, while not required, will be appreciated.

We will be working closely with Dru and our Treasured Friend Hibobu to assure clear communication and installation of this policy. We appreciate your attention and cooperation in this manner and hope no adventurers will need to be turned into goats due to non-compliance.

Lastly, any Level 2 or higher Adventurer of Neutral (NG, NE, LN, NN, CN) alignment and is invited to come swear allegiance to Tootch upon which they will be gifted a Magic Weapon or Armor & given a title of prestige with associated benefits to be discussed."

With this Keblar descends the stage and returns to the Tower.

Sparking Diplomacy

Every mirror and mirror-like surface in UMBROS suddenly emits a disgusting smell and a shower of small sparks.

"Is this stupid thing on?"

"The arcane energies are very unstable, milord"

"Shut it, Travyoy! I know what I'm doing!"

Another shower of sparks and the mirrors fall silent.

An hour later a small slip of paper falls out. It reads:

"This stupid Chazphone is on the fritz. It seems like any attempted use of it now automatically copies whatever message it receives to every connected mirror in range... And apparently it eats gold without giving it to me, so theres no charge any more. Also i'm not responsible for the litter your mirrors may start generating."

(It's "free to use," but only if the message is Tweeted, using correct hashtags. More or less, all conversations become possible public knowledge.)

Merchant Calling

Hibobu shrugs and starts dictating to his mirror: "To all good clerics, One or more good aligned clerics needed for an important expedition against evil. See Hibobu in Firsthaven for details."

Gemsons in Firsthaven Seek Audience with Chief Dru

The five gemsons who arrived with Hibobu last week have been spotted heading towards the palace, carrying a letter of recommendation. They were overheard talking amongst themselves about an expedition into the lower parts of the city, though, by this reliable source's account, it seems they were heading for an alternate entrance. What the meeting with the Chief could mean remains speculation. Could it be that another section of city has a hold of treasure left undisturbed for generations? Will the gemsons get to it first?

Singing Mermen Depart Coralynthia

A band of forty mermen departed the island of Coralynthia, their dolphins packed with digging tools and musical instruments. The mermen rendered a rousing performance of Conservati Fedele before swimming to the west, across the Umbral Land's northern shore.


9/27/26

Hail the Conquering Heroes!

Firsthaven's evening revelry was interrupted by the clamor of a warband returning. Ohm Eld, Cleric of the Home Stone, and Reed, Druid of Brigid, set out at dawn with their War Thag Valeria Regina and a score of footmen. They returned, less some of their number, hauling a great many objects. Hawks cried out, the great Thag trumpeted, and the spearmen sang hymns as they marched to the center of Firsthaven, whereupon Reed supervised the erection of a wicker man, placing many jackal spirit and a few less savory corpses inside. Ohm Eld remained on the platform. As the light of the Homestone waned, Reed addressed the growing and curious crowd.

“See here, good citizens of Firsthaven, the servants of Hel! These wicked creatures slew many, including the Order of the Iguandon, in service of their fiendish desires: but by the grace and might of the great goddess Brigit and the redoubtable Homestone, their foulness has at last been cleansed from this land.

The creeping corruption will no more afflict these lands. See now, the might of Brigit!”

At this, Reed set alight the wicker man and led the crowd in a rousing rendition of ‘Her Fire Bright Comforts the Righteous and Scorches the Wicked’, a stirring though somewhat more modern hymn.

The Purple Hills Are Alive With the Sound of Music

The sounds of jungle hushed and hid as the rumbling of the thag's heavy footfalls grew closer, but the unmistakable sound of Traigon's voice -- through the skeletal mouth of Mr. Zard -- cut through even that thunder.

"I gotta get you guys over to the karaoke night me and the fellas used to have over in the mound! I used to kill it with em. Of course, they were already dead, so there wasn't much competition. Come on now, I know you know this one...

HAAAAANDS... TOUCHING HAAAANDS... REACHING OUT..."

The merchant looked over at Thomas and asked "Does it ever shut up?"

👎

"Figures."

"SWEEEEET CAROLIIIIINE!!! BA BA BAAAAA"


9/30/26

Expedition Returns From Firsthaven Archives

Dorgrim, the gemson contracted by Hibobu and Chief Dru to explore the lower levels of the Firsthaven archives, emerged with his party from the depths, covered in webs and gore. Their faces were sullen as they pulled litters bearing the bodies of three gemsons, while the sergeant of the Shiny Guard carried a small, platinum chest and a sack which dripped a dark ichor and seemed to writhe ever so slightly.

The Madman’s Scrawlings

During my revels I discovered a narrow, shaded path leading to an ancient door. It was a great piece of stone carved with macabre dancers whose prime delight was in the torture and murder of entities I did not recognize. Yet, in a deeper recess of my soul, I sensed a kinship with these things; as all men fear the Fire. As I pondered this, tendrils of shadow crept from the deepest recesses of the door, entangling me in their icy grip. I struggled with what might I could muster as my senses were consumed by aromas of death and decay; of places spoken of by raving, possessed poets inspired by demonic muses! I grasped desperately for any sense of grounding or a means with which to drown out the growing furor, and in a moment I can only call mercy, I heard a voice:

"She comes."

I wandered the dreamlands in search of truth, and found only the void. I know not who or where. I know not when or even why. She comes. She comes! SHE'S HERE!

Editions Note: This is Moriva the Lich. I planted a seed months ago that she'd return in October for a sort of  BROvenloft style Halloween event. I've no idea what the Co-DM plans to do with it but Tootch may or may not already be working on some counterpoint...

Folkin’ Around the Purple Tower

Odd reports coming out of a talking skull singing strange folk songs around the Purple Tower. Some claim Tootch was seen dancing to these catchy 3 chord tunes while others say Meero was the dancer instead.

Market's Opening!

The citizens of Tootchville are happy but not surprised at the arrival of Guild Master Hibobu's caravan this afternoon. As always, the Bazaar was established amid stout security and criers are sent to announce the opening with the first light tomorrow 10/1/2026.

Notably, Captain Keldir continues to travel with the caravan supposedly providing additional column and bazaar security. Astute observers noted that the fearsome Tiger Scouts have somehow added another big cat but she is unridden and stays close to a veteran female. It is said they are named Ursula and Tembea Gizani.

Friday, August 14, 2026

HOW TO MAKE A LEVEL 1 D&D DUNGEON: This Week in UMBROS 08/02/26 to 08/15/26

Introduction

This "week" in UMBROS is actually two weeks, because apparently neither the campaign nor its Booker possess any respect for the Gregorian calendar.

There was plenty happening. A Docket was finally played out involving Ferigno's long threatened raid upon the Mahar. Except, in an appropriately Braunstein turn of events, the players showed up for the battle and decided not to have one. So the siege continues! There isn't much more I can tell you because I don't yet have enough detail to make sense of what transpired, and the players failed to make a SEEN post afterward. Thus they managed both to avoid fighting the battle and to avoid reporting on the battle. Impressive efficiency.

The real talk of the last couple weeks, however, has been Dungeon Design.

Poor old DM Dunder Moose, formerly responsible for the Adventure Tier and Hel Delvers portion of the UMBROS Total Nonstop Braunstein, has been taking an absolute shellacking from Jeffro Johnson over on Substack. Jeffro has produced post after post examining Moose's dungeon, his refereeing decisions, the experiences of Moose's players, and what he believes those failures reveal about low level AD&D play generally. If you're reading this space you know Jeffro: his critiques can be brutal. 

Some of it is extremely funny. But underneath the clowning is an argument I mostly agree with: a Level 1 dungeon intended for inexperienced players and a DM still learning AD&D needs to give those players room to learn the game. The dungeon should permit them to judge risks, cooperate, retreat, return, explore, find easier and harder routes, and ultimately decide for themselves how much danger they wish to court.

Jeffro puts the important part rather plainly:

"The world needs to be sane and predictable enough that players can assess risks and then make decisions that ameliorate those risks."

And then comes what I think is the heart of his criticism of Dunder:

"Dunder violated basically the only rule in dungeon design that matters. The first level should be simple and boring and not as dangerous. But the further down you go, the weirder and scarier and more lucrative it should get."

I agree. The players need the difficulty dial in their own hands. Level 1 ought to give a new group room to learn AD&D, learn one another, learn when to run, learn when to fight, and eventually develop the confidence to go deeper for bigger scores. What the BROSR used to call a "milk run" session, where things are easy and not all that much seems to happen, allows players to learn the system and usually sets up some campaign elements a Braunstein DM can use later.

Jeffro also makes a point I think is more important than it first appears:

"THIS ONE DESIGN STRATEGY MEANS THAT THE PLAYERS DON'T HAVE TO EVER COMPLAIN ABOUT HOW HARD THE GAME IS."

Well, they will complain. They're players. But he's right. 

Yet, watching poor Dunder Moose take this prolonged beating, I thought perhaps I could help the man's morale. Maybe I could whip together a little Level 1 dungeon myself, demonstrate a few of these principles, and take some heat off the Moose.

This was a tactical error.

The Tribal Chief immediately turned his ire upon me and Superman punched me.

Jeffro looked at my little dungeon and declared:

"Dubs didn't complete the assignment."

Not an encouraging opening.

Apparently I had produced a "lair with a random encounter chart" rather than an actual dungeon level. Worse, Jeffro thought I had stumbled into essentially the same problem he had been beating Dunder over:

"He makes a very similar error as Dunder Moose. He's got these relatively tough encounters on it... enough to send a first level party packing."

I won't defend my dungeon here except to say I whipped it up pretty fast and have confidence it would be extremely fun and would NOT send a Player group packing. And, like Moose, I'm happy to see Jeffro getting some interesting analysis out of discussing dungeon design. Most of us thought the OSR had exhausted the subject after spending a decade or so blogging about dungeon design between lamenting the cost of insulin.

Yet Jeffro is showing that BROSR Dungeon Design principles are similar to OSR ideas on points like dungeons needing to have empty rooms, players needing choices, and stuff like that. Jeffro diverges sharply from the OSR, however, by claiming things like "dungeons need to be dynamic and feed into the Braunstein play" and "it's bad to be riddled with AIDS." Ok so I made that last one up. The OSR doesn't actually think it's GOOD that they're riddled with AIDS. They just are.

But getting back to Jeffro's actual thoughts, the criticism is useful for those of us still trying to give players the best low level dungeoneering experience. And, unlike an OSR blogger, Jeffro's criticism is something you can actually run with.

Now run on down below and read the SEEN posts for "This Week in UMBROS". Enjoy!

THIS WEEK IN UMBROS 08/02/26 TO 08/15/26

08/02/26

No Respect

Guy “Sarj” Kirashi was the closest thing there was to head spear runner. He was also in a foul mood. He and his boys had trekked across the whole world, hiked up mountains, frozen their butts off, been spooked by a ghost and pelted by giants and for what?

Apparently the reason for their trip to Hel's Reach was "need to know." The new, pale boss was all about "operational security," and "special operations." Thagshite. In Hooja's day, they'd just gone out, done things and then gotten loot. Simple, 1, 2 3, done. Crazy-schemin' Vandoro was a different story, and so the whole damn army was up at 9000 feet without a clue of why they were in the snow. At night. Glory of the tribe and all that, so Grundgru said.

Miss Kanya was more... candid. “We scratch that miserable vampiric prick’s back and he’ll keep scratching ours. Better a jumped up leech with delusions of grandeur than an Innes, or worse still a Dru.” Guy liked Kanya. She said things the way they were. She still didn't tell Guy why they were here.


08/03/26

The Caveman at the Gates

A strangely eloquent Caveman of ill repute has been loitering about the city gates of Tootchville lately, recounting the story of Chaz and the Fairwatch's battles against the inhabitants of the forest where the Caveman once lived. Apparently many harpies, bandits, nymphs and even a manticore have been killed over the course of the last week, just so the greedy grasping Chaz can build his outpost in Hex 13.13. But most interesting is the story of the bandit Cavemen who Chaz bribed to move north toward the Dawnspires. The Caveman claims that Chaz's Fairwatch have taken heavy casualties, but when questioned about his own tribe's casualties, he became angry and refused to speak further on the matter.

A Meeting Which Wasn't

"and I'm telling you that he wasn't there so there couldn't have been a meeting. Moron!"

"Moron is it? I heard from the man what empties the chamber pots and he was there an they was talkin' about takin' everybody's victuals and divvying them back out to them who ain't got none."

"And why would he do that? They both got plenty o' food and most everything else. Why would either one care? Moron"


08/04/2026

Strangers Outside Tootchville

A traveling Cleric reported seeing a band of humanoids establishing a crude campsite on the outskirts of Tootchville. He reported that their numbers were "decent to middling," but was unable to say more.

The Hel Delver's Guild is Founded

Traigon, Zar-Kaz, Kudar, Thedd Dread, and Senehem were all seen deep in conversation at a private table in one of Tootchville's taverns. The group met over several nights having various discussions, debates, and drafted multiple documents with quills and parchment paper. When the meeting was settled, the group had agreed to purchase a barn and its land from Tootch and form an official Hel Delver's guild to organize forays into the dungeon, secure expert hirelings, store and distribute treasure, and collect dues from members to get access to these services. The five men all signed a founding document and gave each other exceptionally manly handshakes to make their organization official.

A Shrine to the Home Stone

Zar-Kaz the paladin spent the previous week donating to various stone masons, wood workers, and other artisans around Tootchville, giving generous amounts of gold for comparatively mundane construction materials. He directed a few laborers faithful to the Home Stone to construct a modest way shrine while Zar-Kaz himself cut a carved off a small chunk of white stone in one stroke of his rune encrusted blade. He carefully chiseled down and polished the white stone into as well rounded of a sphere as he was able. He then gathered Thedd Dread, a handful of traveling clerics, and faithful lay people of he Home Stone to the finished shrine in the barn being renovated by the Hel Delvers. Placing his white stone sphere in the center of the shrine, he made the sign of the Stone and spoke aloud the following blessing:

"Blessed Home Stone, we praise you and give you glory. Be with us as we pray, and bless us in your love and protection. May this place be reserved for prayer. Listen to the praise and petitions of all who come here to pray, and be pleased with their worship. Send the Spirit of the Stone to guide them, and accept the praise of humble, contrite hearts. Home Stone, bless and consecrate this shrine in your name in the love and unity or your spirit, for ever and ever. Amen."

With this, Zar-Kaz makes the Sign of the Stone, draws his holy blade, and kneels in contemplative prayer until the assembled group departs

HEL DUNGEON CLOSED FOR REPAIRS?

A conversation can be overheard between two patrons of Tootchville’s finest quaffery.

“Yeh, what I be hearin’ be the old madman Tootch hisself don’t know what ta do about the way up to the big island above us.”

“Golems is what I heard, posted them up guarding the entrance with strict orders. Seems people were already flocking up there after they heard the news, Tootch wants to keep a tighter thumb on who comes and goes. Strange times when gods talk in UMBROS.”


08/05/26

A Bad Case of Throat Leeches

A local blacksmith is on bedrest this week after nearly dying to a bad case of throat leeches. His wife noted, "Sure damn lucky the forge was nearby or he'd have bit it for real this time. I told him once, I told him a thousand times not to buy foreign drinks picked out of dungeons!"

The blacksmith will make a full recovery, but is currently unable to identify the salesmen. This reporter, however, believes the faeries are involved. They are always involved.

Dateline Tootchville!

The newly minted Dungeon Delver’s Guild of UMBROS has returned from their inaugural foray into the Hel Dungeon. Their Druid, Reed, had this to say (as ever, we apologize).
“We wint tae te doogman’ra grit baeg prty. Did aye praeconinspt raicon wit Sammy, wit swimminly. Fand sim whlwwrs, twasn tie bad. Wit blinkt, gat ac’en muir wha stick tie in thur blwchd cai (editor’s note: we have absolutely no idea how to even transcribe this next segment. Moving along to the next semi-intelligible part.) ‘n ibsalately maullered ‘em wit’ tha’ sience on Frieank. Used aye praefacoonsipt vad’n blisted tae duir cliroffnts ‘finjes. Kilt tie’n’tire lat’o’thy chud whilps. T’rat pack e’en got suim. Nit tie mich a’er ‘at, jiss sime revinl’ Ents, got aye kipple wid aye fayere fayer.”


8/6/2026

Of Camps and Goats

Goatherding is an admired and respected profession. Which is of course why Ban Kaar was completely unable to recieve a hearing from any relevant authorities when he reported a camp of unknown size somewhere in the Dawnspires. The way he tells it, a secret meeting transpired there just days ago.

The Pusillanimous

“Dru went over the reports and sighed deeply. A not-insignificant amount of coin down the drain in a fruitless search. He inwardly mustered his resolve. There was more work to be done. Let the pusillanimous wallow in self pity.”

A What?

"Is it like a Thag?"
"Nawww, not really. Small enough to seat a single man and that's it."
"You like one of Hibobu's tigers, then?"
"Nawww, it eats grass, and straw, and doesn't really have paws."
"Like a triceratops, or allosaur?"
"But not big. And also has hair like a Thag."
"If you're gonna come in here and spin a yarn about the surface world, you need to do a better job than that!"
"Horses exist! I swear they're out there. And one day I'll prove it to you!"

Seven Graves

In the graveyard just outside Tootchville, Zar-Kaz the paladin assists a few volunteer's to dig seven graves for the fallen spearmen that recently joined the Hel Delvers into the dungeon. As the bodies are lowered, Zar-Kaz says a few words to commemorate the fallen to the small assembled crowd.

"Dear friends, today we gather to put these brave souls to rest and commemorate their sacrifices against the forces of darkness. Let me tell you of the skill of these fallen men! Their spear lines held strong against the shout of the howler monkey! Their cunning and guile overwhelmed a whole brood of eye-less abominations, leaving not a single one standing! And most courageous of all, they fought side by side with me against the risen corpses of fallen heroes, and stood and fought against the living dead when lesser men would have fled! While their bodies could not withstand the fury of chaos, let the Home Stone keep and preserve their souls as they depart to their eternal reward. We make this prayer in the Home Stone's name. Amen"

With that, Zar-Kaz makes the sign of the Stone, takes up a shovel, and fills the graves with fresh soil.


7/7/26

The Little Beastie

Rumors from around Tootchville speak of a “little beastie” running around, indiscriminately biting the ankles of the characters of UMBROS. Some say it’s a dog, some say a monster, some say a rabid Twitter use!


8/8/26

Into Hel's Vault

“By ar’ boggy gods, Dorhoffer, if I see you take one more puff a’ that, yer dino food! An’ Borgund, tie yer ferkin’ sandals you disgrace!” When Guy “Sarj” Hooji was upset, he liked to chew out the other spear runners for minor or possibly imaginary infractions. It helped keep him grounded. He usually backed the words up with a blow of his fierce right hook, but he couldn’t today.

That hand was busy moving rocks. Bloody vampires. Instead of just using the dinos to bash Hel’s Vault in, Vandoro had insisted they capture the vault intact. Or otherwise they’d “damage the contents,” or “provoke the goddess.” And so, Guy was down by the main wall, working at it with shovel and pick, at least when he wasn’t “motivating” the other tribesmen.

All for freedom, of course.

Guy brought the pick down once more, and was rewarded with a loud rumble. Swearing and dashing back, he barely cleared way in time when the rock wall collapsed.

He came to to find an arrow stuck into the rubble a foot from his head, and without thinking grabbed the pickaxe just in time to meet the charge of the oncoming skeleton. “Arms!” he shouted, as miners became spear runners of the Umbral Tribes once again. Guy met the creature’s guard, shoved it back and then caved its skull in with the pick. It fell, but by that time a zombie had replaced it, and he braced himself for the spear to the gut.

Instead, steel flashed in front of him, and the dread presence of a vampire passed in front of Guy. Vandoro strode into the fray, trident jabbing in and out of the melee with unnatural ease, and in a moment it was over. A pile of bones and rotting flesh was all that remained of the tunnel guard. Beyond the pile he saw the end of the tunnel, alight with a sinister pale glow.

The inside of Hel’s Vault.

The tunnel’s warm breeze washed over Guy and he instantly felt more at home. If he could just get himself some shinies this would all be worth it.

Another Camp Outside Tootchville

A traveling Cleric reported seeing a band of humanoids establishing a crude campsite on the outskirts of Tootchville. He reported that their numbers were "decent to middling," but was unable to say more.

Elves Versus Triceratops

Passersby report a little tussle on the road into Tootchville today: apparently the merry elven band that's been frolicking around Tootchville ran afoul of a Triceratops. Several witnesses noted that the band seems slightly smaller, but they all vanished soon after commenting so its probably not true.


08/09/26

Big Game Hunter

Karl Moffett claims that he's hunted everything from the fierce allosaurus, to a mythical surface creature he refers to as a "predreadnought." Now, he's apparently set his sights on the new eagles residing at Goldhold. "I'll see those boffins on my mantle 'fore too long. God save the king and all that," he says, cleaning a weapon unidentifiable by the denizens of Tootchville.

A Hunt in the Woods

Floydio (the Marshall of Chaz's Host), Druggo (a disreputable Halfling associated with Chaz), some "glamorous" female elves, and a small band of rough-looking woodsmen set out from Tootchville, claiming to be going on a hunt in the woods. They never returned to town, but a commotion in the purple hills involving some nasty Pterodactyls was reported not long after, by a passing herdsman

Monke Man no like sneaky elves.

"Monke man no like sneaky elves."
"You've made that clear, good chap. Why are you so stuck on this topic?"
"Sneaky elves meeting up and cheering and talking too loud near Monke Man favorite part of pine-forest."
"How are they sneaky if they're cheering?"
"Drink-man stay quite and pour Monke Man more drink!"
"As you say, good fellow"


08/10/2026

HIBOBU DEPARTS FIRSTHAVEN — DESTINATION UNKNOWN

FIRSTHAVEN ENQUIRER
August 10, 2026

Citizens awoke this morning to the familiar sound of thags trumpeting as Merchant Guild Master Hibobu once again put his caravan upon the road.

The column, approximately the same size as that which entered Firsthaven only days ago, included several heavily laden wagons, pack thags, guards, and a number of the enormous battle thags for which the Merchant Guild Master has become well known. Joining the company was Captain Keldir, recently returned to Firsthaven aboard his longship, the Wave Tamer.

When questioned as to his destination, Hibobu was, as usual, economical with information.

“Business,” he replied.

Pressed as to whether the caravan was bound north toward Tootchville, the Twilight Pines, or the Glarewood, Hibobu reportedly smiled and answered:

“Perhaps.”

When asked if he intended to return to Firsthaven, the Merchant Guild Master was somewhat more forthcoming.

“Firsthaven is my home,” he said. “A merchant does not abandon his customers.”

There is considerable speculation as to the purpose of the expedition.

Some sources suggest Hibobu intends to replenish his stock of trade goods. Others believe he may be seeking mercenaries or additional draft animals. There are even those who claim that the merchant has received intelligence concerning the movements of the dragon Ferigno and is once again engaged in matters best left to more foolhardy men.

The Enquirer can confirm none of these rumors.

What can be confirmed is that several wagons were loaded with empty barrels, sacks, crates and other containers before departure. Their intended use remains unknown.

The caravan proceeded north from the city at mid-morning.

The caravan's actual destination remains known only to the Merchant Guild Master himself. The Enquirer will endeavor to discover the truth.

In the meantime, Firsthaven's citizens may rest assured that Hibobu's departure does not appear to be permanent.

At least, he says it isn't.

Riders in the Skies

Rumors of Chaz's Hippogriff riders flying overhead spread all through the Twilight Pines and The Dawnspires today. The rumors seem to agree that they were looking for something, but no one agrees on exactly what they were looking for or if they found it

Reavers in Firsthaven

A group of reavers are seen carousing around Firsthaven at nights and helping around the city during the day. When asked about their business, they simply shrug and grunt and go about their work.


8/11/26

Kanya Hooji Heads Home

Bayou Kirashi recounts that he was peddling his wares up at Hel's Reach the other day when a fine young woman with only slightly demonic features asked him for a drink.
"Whas the 'casion?" He asked.
"I'm not sitting on this stupid mountaintop a minute longer while bloody Vandoro plays adventurer, conquerer and king. Events have developed back home and its a long, miserable hike. So yeah, I need a drink."

The Spearmen Need a Leader

A gruff figure barks orders at a bar tender for more drinks. “These men are grieving here! Their brothers in arms cut down by those eyeless devils. Give us another round! And for anyone who signs on to fight with me as many rounds as they can drink!” He turns to the man he was speaking with. “So anyways it’ll be 10 times what I’m paying these idiots, and a big bonus on top of that. They’re just Idiots. I sent em to fight for me and half of em got themselves killed. I need someone like you to lead them.”


08/12/26

Intrepid Adventurers Needed in Firsthaven!

(In Firsthaven) Notice:

Intrepid Adventurers Needed in Firsthaven!

Tasks unconventional inspires in us the need for adventurers. Danger and excitement (with reasonable chance of success!) Financial sponsorship upfront, with rewards guaranteed upon completion. “Keep what you kill” policy on “acquisitions” made in media res.
Inquire at Firsthaven palace. Chaotic and evil people need not apply.

Sea Food Back on the Menu

The docks of Firsthaven woke this morning to a flurry of commotion, the sounds of construction, and the splashing of water. Mermen from Coralynthia dove in and out of the waves, repairing damaged piers and building fisheries off the coast. By the afternoon, the majority of the construction was complete, just in time for another group of mermen to arrive, shepherding scores of fish and other sea life into the newly built bay. One of the mermen came out of the water and spoke to the gathered sailors.
“Give them a bit to settle in, and treat them kindly. They know their sacrifice will save your kingdom from starvation, all they ask in return is your care, that you do not overfish, and that you feed them well. All we ask in return is that you remember and honor the sacrifice of Our Martyred Lady, Coralynth, and you carry her sacred love and music in your hearts.”
The night ended with a feast, borne from the sea and cooked upon land with fine spices from far off lands provided by Hibobu’s company, while enchanting merman flutes and clarinets played a song they called “concerto in A minor.”

Where are the Heldelvers?

"Aren't they usually back by now?" Henry's shift at the newly founded Dungeon Delver's Guild of Umbros (trademark pending) was about over. He let out a loud yawn and looked back at the cleaned out barn, leftover Thag musk still hanged in the air. It wasn't much, but it was honest work with advancement opportunities; and in this economy, beggars couldn't be choosers.

"You seen the boys yet? Randy and I were supposed to grab drinks!" His relief finally arrived.

"Nothin'."

"Weird, aren't they usually back by now looking for some new guy to drag into that pit or to offload some new shiny thing?"

"-or offloading leeches to a blacksmith?"

"Right right. Anyway, let me know if you see Randy. I'll see you next shift, get some rest."


8/13/26

A Battered Party Returns

Somewhere in the mountains a battered looking party limped into a fortified camp. Roving herdsman report a flurry of activity in response to whatever transpired. Some mention of a saber tooth tiger as well.

Social Happenings around the Town with Ginny the Gossip

Firsthaven Enquirer:

After a long absence from the social scene, Hidalga's four girls are once again gracing watering holes and dance halls with their special brand of fun. The have been spotted recently making the rounds and brightening up even the dingiest of pubs and taverns. The recent troubles might have put a damper on the city's nightlife but it's hard to be dour when "The Girls" come around. Don't you just love 'em to pieces?


8/14/2026

HIBOBU COMES TO TOOTCHVILLE

Tootchville awoke today to discover that Hibobu had arrived.

Not merely Hibobu, mind you, but Hibobu and the Company—a long and imposing caravan that has established its customary camp outside the walls. Tents sprang up, thags were picketed, wagons were drawn into defensive lines, and the Company’s ferocious saber-toothed tigers and their riders immediately began prowling the perimeter.

This is apparently what passes for a quiet business trip among Hibobu's associates.

Astute observers also noted something unusual. This time the Company included a considerable number of sea-going men. They remained in the camp but seemed remarkably eager to visit the city. Whether they are merchants, sailors, adventurers, or simply men who have been deprived of decent ale for too long remains unclear.

Hibobu himself was soon seen in the market square, where he greeted his female associate and fellow merchant, Hidalga. The two exchanged a few words. Then Hibobu did what Hibobu does best when he has something to sell—or, in this case, something to buy.

He climbed the steps of the central fountain.

“Greetings, Tootchvillians! You know me. We have traded before, and I defy any man here to say that Hibobu has ever bargained him ill!”

There were nods. There were murmurs. One old merchant was heard to say, “Well...”

Hibobu continued before the man could elaborate.

“I have come today with a request. Your neighbors in Firsthaven are hard pressed after the recent battles. Their stores are much depleted or destroyed altogether. I come on their behalf.”

At this, the market grew noticeably quieter.

“I have little to trade,” Hibobu admitted, “but I have gold Ronins, and I will pay a fair price for as much grain, salted muskox, and salt as you can sell me.”

He paused.

“I will only stop buying when my wagons are full... or you stop offering.”

That produced rather more interest.

“My merchants and buyers will open their wagons and barrels tomorrow morning. There is gold to be made, friends. But more importantly ...”

Here Hibobu raised one purple-robed arm toward the gathering crowd.

“... there are lives to be saved.”

The Guild Master then descended from the fountain, greeted several merchant acquaintances, and departed for his camp in the company of the lovely Hidalga.

No doubt they had much to discuss.

Meanwhile, throughout Tootchville, merchants were already calculating how much grain they could spare, how much salt they could find, and precisely what a desperate city might be willing to pay for salted muskox.

For tomorrow morning, Hibobu is buying.

And Hibobu has brought gold.

Tuesday, August 11, 2026

Dungeon of the Eyeless (Jeffro Johnson Official Level 1 Dungeon Design Challenge!)

Introduction

So recently Jeffro Johnson decided to go full tilt against poor old Dunder Moose's time DMing the "Hel Delvers" portion of my UMBROS Total Nonstop Braunstein. And by "full tilt," I mean Jeffro produced roughly half a dozen Substack posts detailing what he perceived to be Moose's many sins against DMing and dungeon design. 

Before getting to the resulting JEFFRO JOHNSON OFFICIAL DUNGEON DESIGN CHALLENGE, some background is necessary.

When UMBROS launched, I asked Dunder Moose to DM the Adventure Tier and the Gelatinous Rube to run weekly or biweekly Braunstein Sessions. I would handle Braunstein Downtime.

When I call it "my UMBROS campaign," then, I don't mean that I was its sole DM. I was what I have come to think of as the Booker: the guy managing the campaign state, milieu, and interaction between its different parts. This arrangement was intentional. One thing I wanted to test was whether the UMBROS module contained enough information for other people to run a Total Nonstop Braunstein without requiring BDubs himself to sit behind every screen.

My conception of the TNB at the time also divided campaign play into three different tiers, each with its own DM.

Adventure Tier

This was Dunder Moose's territory: roughly Level 1 through Level 5 PCs mucking around in a sort of Whocaresville environment, learning AD&D while the DM himself learned AD&D.

For this I devised what I thought was an exceedingly simple megadungeon setup. A Moon Pool sat one hex from a "safe" wizard's tower where adventurers could recuperate between sorties. The Moon Pool transported them directly into Level 1 of the megadungeon.

Here Jeffro's chief criticism of Moose is basically the same as mine.

The PCs should have enjoyed easy access to Level 1 and gradually discovered routes into Levels 2, 3, and beyond. As they gained levels, confidence, information, and greed, they could decide for themselves how deeply they wished to descend. The players would choose the danger.

Moose instead placed a 6 HD creature and Grimtooth style "rocks fall, everybody dies" traps at the Moon Pool or between it and the dungeon proper. I would not have advised this. Rather than giving low level PCs a reliable entrance into the campaign's adventure environment, the entrance itself became a substantial obstacle.

Braunstein Session Tier

The Gelatinous Rube was supposed to run this weekly or biweekly. Faction Leaders could meet, scheme, threaten one another, arrange alliances, order armies across the map, attempt assassinations, and otherwise behave like Faction Leaders. Anything too complicated for an ordinary four hour Braunstein, say a massive battle, could simply be Docketed for later resolution.

The problem here was different.

UMBROS contains a chapter specifically titled "Running Your First UMBROS Braunstein." I had carefully designed and playtested that scenario to be about the easiest Braunstein Session I could imagine running while still generating maximum long term Convergence.

The premise is simple: contrive an excuse to put the Faction Leaders, and/or their important henchmen, in the same town for several days.

That's it.

Let them insult one another. Let them scheme. Let them form grudges and alliances. Adjudicate an assassination attempt or two and perhaps a D&D scale skirmish. The consequences then ripple outward into the larger campaign.

Rube instead ran something closer to the considerably more complicated situation implied in BROZER, with Faction Leaders beginning at their respective strongholds and marching armies against one another.

That's a lot.

Even figuring out army movement rates consumes DM and player energy that ought to be spent on Convergences, roleplay, and schemes. I believe that choice contributed substantially to Rube and the Faction Leader players burning out rather than continuing the weekly or biweekly Session Braunsteins I had originally envisioned.

Braunstein Downtime Tier

This one was mine, and I have continued running it since UMBROS launched.

I adjudicate Downtime Orders from both ordinary Adventure Tier PCs and Faction Leaders. It has certainly had its ups and downs, and the procedures have evolved enormously, but something like 90% of what appears in the This Week in UMBROS series originates here.

So I think we can safely call that portion of the experiment a success.

Indeed, much of my recent work with Docketing, GOSS, and SEEN has been about improving precisely this part of the Total Nonstop Braunstein.

THE DUNGEON DESIGN CHALLENGE

Which finally brings us back to Jeffro and poor old Dunder Moose.

After his days of criticism, Jeffro challenged Moose over Substack to design a new Level 1 dungeon and thereby demonstrate that he had learned something both from the shortcomings of his original UMBROS megadungeon and from Jeffro's critique of it.

And that got me thinking.

Dunder Moose's Level 1 Dungeon can be found here. I find it to be a mostly inoffensive low level dungeon. Jeffro's critique of it can be found here. Jeffro found it to be offensively bad.

Jeffro's critique hinges on the idea of getting PCs interested in engaging with the dungeon, not leaving it behind, and returning to it again and again in a Braunstein style AD&D campaign. Jeffro learned a great deal from running his Trollopulous campaign about dungeon designing for a bunch of Braunstein minded neer-do-wells. And Mount Glovermore had PCs coming back again and again.

With all this in mind, I have submitted my own Level 1 Dungeon for Jeffro's critique. I made this dungeon map in about 5 minutes (as the picture will show) and (other than room 1) I will make up the contents of the rest in the time it takes me to write this blog post. This dungeon can be used as a portion of the Helrock Megadungeon in an UMBROS campaign (with the "Start" being a hallway jutting off from a large level 1 of a megadungeon) or as the full Level 1 of a new stand alone megadungeon (with the "Start" being at the end of some steps leading down from the overworld in your own campaign).

Dungeon Lair of the Eyeless

Backstory

A bunch of grimlocks live here. The entry for Grimlocks is found on page 43 of the AD&D Fiend Folio. They've stacked all their treasure in room 1 because who cares why. 

Room 1: This room glows with magic light. As such, it can be seen all the way down the hall to START. PCs will see a giant gong hanging in the center of the room with 1 Grimlock sleeping next to it on a stool. He's holding a mallet which he will use to bang the Hel out of the gong if he wakes up or notices the PCs. This will draw the grimlocks out of all the nearby rooms. All of the Grimlock's Lair Treasure glitters here to be seen from START. The bait should be obvious. PCs will want to sneak down the entire hallway but the doors along the hallway likely have other grimlocks inside who will be alert by the gong if they screw it up. Don't forget the 10 foot deep pit trap right before the room. Put a shrieker inside that who screams if a PC falls in.

Grimlocks have Lair Treasure B (Monster Manual page 105). The max Lair treasure would be as follows:

8,000 Copper Pieces (Becomes 2,000)

6,000 Silver Pieces (Becomes 1,500)

4,000 Electrum Pieces (Becomes 1,000)

3,000 Gold Pieces (keep it 3,000)

4 Gems (make these inset in the gong itself so it's valuable or the thief will want to pry them out if he gets to the room alone)

1 Jewelry that the Gong Guard wears as pride of his station. It's magic amulet of Protection From Normal Missiles and has Continual Light cast on it as well. So no sniping Mister Grimlock guard from down the hall.

1 Sword or Armor or Misc Weapon: Give this to the Grimlock leader in Room 2 instead of in this room

I will bump the treasure down from the max as we determine how many grimlocks are in the lair less than 200 (which is the maximum amount). After looking it over the grimlocks are about 17% of the max lair number so I dropped most of the treasure down to 25% of max. I kept the GP high so the score is still something that will excite the players. Keep in mind grimlocks also have individual treasure as per the MM. The amulet is also pretty valuable as Jeffro correctly points out most PCs will simply want to sell it if they can secure it back to town.

Room 2: Here like 20 Grimlocks have a bunch of old furniture set up on the east side of the room at A and at B they've hung up a bunch of silver bells at B. The bells act as an alarm for the undead (mostly skeletons) that are always coming up this large hallway from Level 2 of the dungeon. Level 2 of the dungeon is mostly undead themed. The grimlock chief is in this room usually helping with the defense.

Room 3: Here 12 grimlocks play toss the cat with a calico housecat. They laugh when it screeches. The cat belongs to what amounts to an NPC princess in your game world. Turns out grimlocks like to kidnap cats and the princess has more than a few that they have done this to.

Room 4: There's an Altar to Hel here where grimlocks who meditate with complete silence will heal up 1 HP per Turn. There are 20 Grimlocks here at any point. The altar is pure evil and actually attracts the undead from Room 2 B.

Room 5: Cell with a L3 Cleric of Hel. This dude was captured by the grimlocks and had his eyes gouged out. He used to be in control of this altar room until the grimlocks found him. If saved he'll promise about anything but will try to get down to Level 2 of the dungeon to beg Hel or Moriva for the return of his sight. 

Room 6: Empty Rooms. Figure something out, you're the DM right?

Room 7: Magic Pool full of golden liquid. Just listen to the comments the PCs make about what the pool might do and then make it do that if someone chooses to swim in it or drink it.

Room 8: I can't think of anything actually. Just don't use suggestions from idiots on your twitter timeline, whatever you do!

Random Encounter Chart

I am just going to use the one I created for the Helrock MegaDungeon in my actual UMBROS campaign. If you are a PC in that game don't read this chart. It's rolled on with a 1d8+1d12. Roll to see if there's an encounter every 3 turns the PCs navigate the dungeon.

Dundermoose had access to this chart and decided to go to his twitter timeline of nincompoops instead of using my masterful work. Can you imagine? No wonder Jeffro was so mean about all this...

Random Encounter Chart (Level 1)[1d8+1d12]: 

2 (Very Rare): Hel Appears and Demands something. Geas? 
3 (Very Rare): Devil, Nupperibo (MM2 49) [1d3] 
4 (Very Rare or Rare): Demon, Manes (MM 17) 
5 (Rare): Zombie (MM 103)
6 (Rare): Caveman (MM 67) 
7 (Uncommon): Scum Creeper (MM2 107) 
8 (Uncommon): Bat, Giant (FF 16) [1d4] 
9 (Common): Gibberling (FF 43) [1d10+5] 
10 (Common): Skeletons (MM 87) [1d4] 
11 (Common): Grimlocks (FF 48) [2d3] 
12 (Common): Grimlocks (FF 48) [2d3] 
13 (Common): L1 NPC Party 
14 (Uncommon): DM Choice, new creature or make something up. 
15 (Uncommon): Throat Leech (FF 88) 
16 (Rare): Rot Grub (MM 83) 
17 (Rare): DM Choice, Something Convergent with what's happening. 
18 (Very Rare or Rare): DM Choice, some weird event that involves death, vortexes, or crypts/rubbage piles. 
19 (Very Rare): Al-Mi-Raj (FF 11) [1d4] 
20 (Very Rare): Skeleton, Animal (MM 109) [1d6]

Friday, July 31, 2026

Making Braunstein Orders Work in Your D&D Campaign - This Week in UMBROS 07/26/26 to 08/01/26

Introduction and the Most Cutting Edge Downtime Order and SEEN Rules

The BROSR did this to your dumb campaign
Last week, an admittedly slow news week for the UMBROS campaign, I used this space to argue that Braunstein is fit for long term campaign play. This week I need make no such argument. UMBROS has elected to make it for me.  

The oceans boiled, the gods themselves have begun cutting promos across the sky, and wargame Dockets reigned supreme. For that, sadly, I'm unable to give the exact details on. Lets just say Ferigno is at it again and there is no one safe from his sudden violent appearances upon their demesne. 

Actually, Ferigno is alot like Braunstein play itself. Sleeping for decades until the BROSR came along and bowling over every TTRPG campaign, showing them just how weak they actually were. No one enjoys conventional D&D play. Everyone worth hanging out with loves Braunstein D&D play. And, those WoTC stans and grouchy legacy BROS who refuse to acknowledge the Total Nonstop Braunstein and the experiment with SEEN are running and playing campaigns of no importance at all. 

If you're not experimenting with and mastering Docketing and SEEN right now, your thoughts on D&D simply don't matter. 

Just like JCW Lunacy, UMBROS might be full of green midcard talent, but it's punching way above it's weight thanks to Booking (I'm the Booker, bro). Add that we have some Main Event level talent like Joshua (who's running Cain), Kyle (who's running Hibobu) and The Chronicler, who's DMing the adventuring sessions; and UMBROS has become the premiere D&D campaign to watch. Just like JCW is the premiere weekly wrestling show to watch (Sorry, Tony Khan).

So while some of the lowest of the low of the legacy bros try to pretend that Jeffro's stellar "1,500 Index Cards" essay means Prep Addiction is acceptable (it doesn't and it isn't), the Total NonStop Braunstein, thanks to DM Serious's SEEN, proves it never will be.

The writers of "Winning Secrets 2" are discussing right now how SEEN has made the culture of the early BROSR from 2020 through 2024 into a system you can more easily bring to your campaigns. You can easily read my blog post on GOSS/SEEN, and keep up with this series of news blog posts, and figure out how to replicate the greatness of UMBROS. 

Compare that to the "advice" from OSR, prep addicted, and WoTC gamers whose advice isn't replicable at all, unless you're trying to replicate their failed social life, or adult onset diabetes. 

With that said, here's the best way I've figured out how to take and adjudicate Downtime Orders in a Total NonStop Braunstein. Get your Cut and Paste ready because this will improve your D&D campaign more than every non-BROSR gaming book you've ever read:

Making an UMBROS Downtime Order Basic Steps

1. Make request in your Downtime channel
2. Make SEEN check when leaving location for Travel if necessary (4+ travelers)
3. Solitaire Play if possible: Travel is solitaire without DM approval but needs to be noted in DT channel for Convergence possibility. SEEN roll/post made at Departure and upon Arrival.
4. DM adjudicates or tells adjudication system if Solitaire Play isn't apriori approved.
5. UORS created by the player if needed. (I'll explain what UORS is next week. But for now just understand it's a Brigadine style 2d6 roll for random elements in the world with no other rules available to adjudicate them.)
6. UORS rolled when approved by the DM
7. Order ran with 1e if that's the method over UORS as per DM, either Solitaire or by DM as per DM prior decision.
8. Results determined
9. SEEN roll
10. SEEN post

And here's my current chart for SEEN which is rolled with a d10 and some modifiers. 

1-2: Open: You must describe the Action and the Actor with exact truthfulness in your SEEN post.
3-4: Hidden Actor: You must describe the Action with exact truthfulness but leave out the Actor. Do not frame someone else by using a false actor!
5-6: Hidden Action: You must describe the Actor with exact truth but obfuscate the action by keeping it truthful but vague.
7-8: Confused: The Actor is unknown and the action is Confused. This is a good place to create wild things for the News channel which are not False Flags.
9: Hidden Completely (no post): You make no SEEN post at all.
10+: False Flag: You create a SEEN post which Frames another human controlled character for the Action or an obfuscated version of the Action. You may also choose to have the order Completely Hidden if you'd prefer. Just make the DM aware.

The current SEEN modifiers being used are:

-Travel order with 4 or fewer members: +1
-Travel order with 10 or more members: -1
-Travel order with Army: -2
-Action done involves at least one Level 9 or above member: -1
-Action involves ONLY Thief/Assassins among group: +2
-Private Conversation between 2 people (do not use if 3+ human players are discussing): +1 

This is the cutting edge. The modifiers and maybe the SEEN chart itself will change. But the basic idea itself will FIX YOUR CAMPAIGN. Also, as I run UMBROS week to week, I will further synthesize what works, what doesn't, and you can read all about it in these weekly "THIS WEEK IN UMBROS" news posts.

You can institute these rules in your own game TODAY. Or you can stay mad about the fact that no one likes your dumb conventional campaign and that I was right about the TOTAL NONSTOP BRAUNSTEIN. I'm sure you can find other dweebs to discuss boring ideas in the Soup Aisle. Just be careful not to collide each-others' mobility scooters together reaching for the Chunky.

Now onto the news. Enjoy!

This Week in UMBROS 7/26/26 to 8/01/26


7/26/26

Hibobu’s Caravan Marches South

Reports are flooding in that Hibobu's Caravan has been seen marching south through the Glarewood. They seem to be using the coastline as a guide and are pointed directly toward Firsthaven. Reports state that Hibobu is among his thag caravan with his captain Shulgi, dozens of War Thag Bowmen, some Tarog Riders. Strangely, it seems Keldir, his swan may, and a Paladin (???) from Coralynthia travels with them. Keldir's longship, meanwhile, pushes back out to sea. What could this portend?

Evil Stirs at Hel's Reach


A frenzy of activity was reported in the environs of Hel's Fortress. While Moriva may have perished in her now-famous duel with Dru, it seems some new, dark power has settled in at her old haunt. We don't know exactly what this means, but doom and death to the living is a safe bet. Nevertheless, we can all rest assured that with such brave defenders as Tootch, Hibobu, and Dru, humanity will remain safe.

We would include Chaz in the number of brave defenders of law and order, but when approached, he was discovered buried beneath three identical elven wenches. His only comment was a hurled wine goblet and some very muffled, indistinct vituperation.

7/27/26

The Day the Ocean Boiled

Perched high upon a jagged, wind-swept crag overlooking the Firsthaven coast, Cain the Kinslayer stood silhouetted against the sky, raising a haze of burning incense to the heavens. Then, a sound shattered the crashing of the waves—an otherworldly, metallic voice tearing from his throat, echoing across the harbor

In my eyes
Indisposed
In disguises no one knows
Hides the face
Lies the snake
And the sun in my disgrace

Then with the force of a thunderclap he bellows:

“RA!!!”

Ra appeared, descending upon the horizon in his radiant solar barge. Piercing beams of overworld sunshine sliced through the dark waters, illuminating a horrific sight below: the sunken city of Moriva, where hordes of the undead were actively constructing an abyssal empire.

Cain continues to bellow as an otherworldly sound of thundering drums and metallic harps fill the air:

Boiling heat
Summer stench
Neath the black, the sky looks dead
Call my name
Through the cream
And I'll hear you scream again

With blinding fury, the sun deity unleashed catastrophic solar rays. The ocean violently boiled. Cain’s voice shifted into an even more unhinged, heavily distorted version of itself as the sound of drums thud across the bay like artillery:

Black hole sun
Won't you come
And wash away the rain?
Black hole sun
Won't you come
Won't you come
Won't you come

Heat intensified as he continued to roar. “Black hole sun!” his cadence matching the unfolding chaos.

Many undead caught beneath the waves instantly combusted, incinerated into ash within the depths. The devastating heat rays vaporizing them, all perfectly synced to Cain's vocal fury.

A few of the dead struggled to the surface, gasping for air they did not need. But Cain, still humming, herded the monsters back into the scalding, apocalyptic waves to meet their destruction.

As the steam cleared, Cain exhaled a long breath. His voice now deadpan and weary:

I’m getting too old for this shit

7/28/26

Throat Singers Wander the Wastes

A rumor reaches Tootchville that the location canvassers of the inter-Pellucidarian Throat-Singing League were spotted in an armed caravan wandering in the Umbral Lands. Why they were searching for a site to hold this renowned Imperial contest out beyond the Empire’s borders is unclear, though several very reliable washer women were heard by a passing merchant grumbling about the dismal state of the docks in battle-scarred Firsthaven. News to follow.


The Masked Prince at Midnight


“I saw Chief Dru wandering around near the ruins of the home stone temple late last night. He was acting like he was looking for something. He was also wearing a mask! I wonder what that was all about? Strange times. Strange times, indeed.”


Screams in the Purple Hills

A failed venture into the Purple Hills The way Nordock tells it he had just finished leading the band through rough terrain in the area Hooja’s men had been seen when he heard screams come from the back of the party. The cowardly magic users, ever lagging behind waiting to run at the first sign of danger, had been snagged. Gone without a trace. Now without caster Nordock advised the group to return home and fight another day.

7/29/26

Giant Eagle Roosts in Goldhold

The Ornithological Society of Tootchville has posted exciting news: giant eagles have returned to Goldhold! Originally driven out eons ago by the settlement of the Dwarves, their recent untimely demise has given local bird populations a chance to recuperate. Clidey Oberon, the chief ornithologist of the Purple Tower, was unavailable for comment, owing injuries sustained attempting to communicate with oversize avians.


NAILED TO FIRSTHAVEN MARKET NOTICE BOARD:

Chief Dru has been seen entering the forge of the city's most costly smith. The old wives whisper that the bear chief has discovered fashion, while the old soldiers merely nod and say a wise man knows the worth of good steel.


The Union Takes Casualties

The Dungeon Delver’s Worker’s Union of Umbros, Chapter 2387, returned from yet another out-of-town expedition a couple members short. When asked what occurred, their Druid had this to say:

“Way tik wawey that wad be aye kaik jab, simple nalockot, inn’ayt. Onlie pralern wis, way ayskt sign aye him the burrow at axe, an’ aye sid [in an affectedly deeper register] ‘I will give this axe away only to a worthy fighter when next we delve the Helrock dungeon. To give it away to a party intending to tramp the wilderness for days would indeed be foolishness.’ Ifta thay, ‘n aye kinnae blam him, we sitoot. Wint tae shi almoost stratta-aye. Farst moo got kilt bye aye pie son aroo, sicond got joomped bye oaks. ‘Boot tha only tang win rate wis my ruy rapak. Frayr’ did aye grit joob, smar’ lit’ lilla ay is.”


The Moonshine Mystic


Rumors of a shady figure lurking around Tootchville offering tutelage in various esoteric arts. This figure is evidently ill-kempt, and somewhat pungent, and his primary vocation is in spreading knowledge of how to capture the "shine of the moon". His intention is unclear but it sounds like at least a few impressionable young souls in Tootchville find his lifestyle quite compelling.


Wild Shopping Spree Shakes Up the Tootchville Market

Recently, a man unknown to the denizens of Tootchville came into town and purchased every foot of rope available, and preordered a thousand more feet. When asked what he needed all that rope for, he mentioned something about spelunking in the ruins of Goldhold. "Yeah. Tons of dead gemsons, with the gems still in 'em. Just laying there. More than any man can carry. Bona fide gold rush - er, well, gem rush, as it were. Get in while the gettin's good, friend! Just watch out for the giant birds."


Redneck NPR

"Damn, Jim, you look like you lost a fight with a thipdar. What happened?"

"You ain't gonna believe this shit. I just got worked over by a couple of elves who made off with my new suit of scale mail! They're hanging around in the woods near Tootchville, just bushwhacking folks!"


Massive Landsharks Are Dawnlands' Newest Power Couple

A ranging band of Firsthaven troops encountered not one, but two monstrous bulettes in the Dawnlands just a few miles outside Firsthaven. Our interviewee, Gaz Hairy-Pants, had this to say: "Yeap. We saw 'em from about a hunnerd yards off, but couldn't rightly tell what they were. Once we saw 'em up close-like, I figured we were all dead. I had a cousin get thrown up in the air and stomped by one of them thangs and we like to never get him scraped up offa the ground to bury him. The critters didn't charge us, and we didn't charge them, and both parties went their own way. That's 'bout as good as a man can hope for, runnin' into a landshark."

7/30/26

Tasty Orcses

A loot seeker near Goldhold brought word to Tootchville today that he witnessed a skirmish between feral orcs and a pair of giant eagles a few nights back. Apparently, the orcs sought nourishment from the eagle’s nest, and the mated pair took exception. Despite being under the influence of no less than seven substances banned in Firsthaven at the time, he promises that he has described the struggle with absolute accuracy. The moral of the story, he asks? “If you mess with tasty birdses, you should be ready to be tasty orcses instead.


Promos of the Gods

The Home Stone blasts with light in the middle of the night, bringing sudden daylight. Cain stands fast on the strand at the Firsthaven docks in a sudden standoff with Moriva who is climbing from the waves. "I may be getting too old for this shit but I'm never too old to destroy you," he mutters. Moriva's crooked smile crosses her dark yet beautiful visage as she glows with dark magics from slender fingers.

Reports of what happened next on the docks are spotty as all citizens fled from Moriva in horror as far and as fast as their legs might take them. Yet from a distance all saw an aspect of Hel herself, some 5 thags tall, drop from the Helrock into the waves. After an epic splash, Hel's singing yet grating voice was heard across the entirety of UMBROS somehow: "Now is not the time for my servant Moriva to join me for eternity. Now is the time for her ascension." With this Hel gripped Moriva in large hand and chucked her towards the Helrock. "She will return on Halloween clothed in greater darkness yet more powerful than you can imagine. Dread that day for it will be the end of the living. Come pay tribute to her at any graveyard in UMBROS before that day and you may be spared her wrath. Any PC who has survived at least one session of a Hel Delvers delve shall be rewarded a jewel worth 1,500 gold for any Good or Neutral victim of yours you bury in said graveyard in offer. This holds true until Halloween, limited only by the number of Hel Delver sessions you did so attend!"

Hel rose her fist to smash Cain unto oblivion when Ra returned across the sea quite suddenly. "Now is not his time!" said Ra. And Hel grinned and disappeared. Across UMBROS again was the voice of a god. Ra's booming voice said:

"This place of darkness displeases me. The sun does not shine. Good must prevail so darkness shall not. For that end I will reward all those PCs who endeavor to stop Hel by delving into her domain of the Helrock in 2026. Until the year is out, any PC who survives a live session of @Hel Delver shall receive 1,000 XP when they enter level 1 of the dungeon. 2,00 XP if they enter Level 2 of her dungeon. 3,000 to enter level 3, and on like that as deep as they might go. This reward resets each week so that those of Good and Neutral alignment might rise in power to defend this world against Hel and Moriva's coming evil. I require not that you pay homage or worship to me only that you remain loyal to your alignment and patron deity."

With this Ra rises into the sky and off into a blinding light that none can peer at for very long.

Editor's Note: The player of Moriva had some very bad luck and UORS rolls this week. So I decided to do the Booker trick to send the Faction Leader Character away for a while with a threat of coming back to a bigger heel pop. Additionally, the PCs are having a great deal of time making levels. While some of that is due to them being undercard talent as far as adventuring, some of it was due to DM Dundermoose, early in the year, destroying about 9000 of their PCs and making them scared of their own shadow. They lost alot of time! The Adventure Tier of a D&D game is like NXT. It's intended to train new players to the Main Card. And these players are getting good enough for bigger things but their PCs' levels and XP have lagged behind. Let's see if this helps or they wash out like Baron Corbin. Wait he's back in WWE? WHY?! There goes that metaphor.


Tootchville Tourism Committee Newsletter

"Our quaint thorp attracts many interesting people who often set up impromptu stands to busk, peddle, and buy. This past weekend, Kudor, a new member of one of the local adventuring bands, was seen seated on a stump, and had drawn quite a crowd! This reporter wasn't quite able to get a good look at just what he was doing, though."


The Contest is Concluded

Nomads arrived at Tootchville today announcing a great tragedy. A band of wild Sagoths were spotted on the plain. Each carried a spear and on its tip the head of a member of the location committee for the Inter-Pellucidarian Throat Singing Competition. Grunts of "TASTY NECK MUSCLES" seem to explain the reason for this atrocity.


Skirmish in the Hills

A band of neutral scouts report a remarkable sight in the hills beneath Hel's Reach. Battle was joined there between the advancing Army of the Umbral Swamps and a band of Frost Giants. Tribal braves report that the army's spearrunner picket ran afoul of a Frost Giant hunting party and were pelted with rocks. If the ravings of Kanya Hooji about "that miserable leech and his pitiful thrall squandering my men!" are anything to go by, there seems to have been at least one casualty.


THE FIRSTHAVEN ENQUIRER

Special Edition — 7/30/2026

HIBOBU RETURNS TO FIRSTHAVEN!

Merchant Guild Master Arrives With New Allies and New Questions

By Corlan Vey, Staff Correspondent

FIRSTHAVEN — The wall watch sounded the horns this morning, announcing the return of Merchant Guild Master Hibobu after many weeks' absence.

Citizens gathered along the northern walls to witness the approach of the great thag caravan. Yet, as many soon discovered, even the grandest beasts move at their own pace. The caravan did not pass through the gates until shortly before even-bell.

The procession to the Merchant Guildhouse revealed that Hibobu’s company has changed. Alongside the massive thags marched several rough-looking fighters, and sharp-eyed citizens noted the presence of the Captain of the Wave Tamer.

But it was what was missing that drew the most attention.

A soldier familiar with Hibobu’s departure reported that the Guild Master left with seven tiger riders. Today, only three tigers returned — and one without its rider.

The fate of the missing riders remains unknown.

Upon reaching the Guildhouse, Hibobu was met by citizens seeking aid. The Merchant addressed the crowd:

“Friends, I see your need. I will meet with your leader Dru and in the morn we will share what we have.”

Hibobu then departed toward the palace with the captain of the Wave Tamer.

Firsthaven welcomes the return of its Merchant Guild Master — but as always with Hibobu, his arrival brings as many questions as answers.

7/31/26

Molemen in Tootchville?

"I'm tellin' ya I saws 'em! Mole people! Bright shinin' eyes what like would steal yer soul! I was jus wanderin' around to drain my lizard and a bright ol' flash came from the top o' the tower! Then I heard sumthin' shakin' right under muh boot and there 'e was!

So uhh... You gonna finish that?"


Avalanche at Goldhold

A goat herder in the Dawnspires reports that the golden gates of Goldhold have been completely covered by rubble. However, a strange, haunting feeling filled him with dread as he approached the ruin, and he could swear he heard music coming deep from within.

When asked to describe the music, he said it sounded like the ringing of blunted bells, and the wind whispered with a sorrowful moan which he approximated “heigh ho.”


Loose Lips in Tootchville

A frequent patron of the Tootchville tavern was overheard complaining about the unfortunate business the HelDelvers had a few days back, bemoaning that the magic user Zartan had not returned.

“That blighter owes me a month’s wage. Said he’d gotten a treasure map squirrelled away on his person, and that he’d need a few hands to get it all. Bet he’s gone and nicked it all, cheated me out of a fair wage!”


Wait What?

“I swear, ‘tis truth! They’re in cahoots to kill him. My cousin says it’s all over a cave full o’ diamonds, in the hill country between Tootchville and Dawnspire.”


Overheard in the Purple Cocktail Lounge, Tootchville

"You ever keep bumping into somebody over and over? That guy, Kudor, he's one of those Hel Delvers? Yeah, kept bumping into him all over town the other day. First on his way into the tower, then on his way out of the office of a notary public. Then, I saw him haggling with the hardware & tools merchant. Guy's busy as a beaver."


Unholy site destroyed by intrepid champions of law

I, Kudor, cleric of the home stone, and my friends, the hel Delvers, discovered a temple of evil in the dungeon near to Tootchville. There, we cleansed it of its denizens, cast down the idols, and wrote sacred words upon the wall. If any takes exception to my behavior, I invite you to repent of your idolatry, and if you do not, you may expect an unhappy death, and a very unpleasant life in the world to come.”


The Twilight Pines are astir with rumors of a herd of Thunderhead Lizards rampaging near Chaz's TreeFort. Some of these rumors claim that he (and his minions) in fact used their fae magyks to summon the monsters and have sent them after a nearby foe, while others claim that the dinosaurs were natural and tore up his gardens. Investigation would continue, if only our reporters who enter the woods did not keep disappearing...

08/01/2026

The Great Boiling’s Bounty


A group of enterprising Firsthaven fishermen returned from the bay, their long faces showing deep disappointment.

“Whole bay’s picked clean! No fish since the Great Boiling, so we hoped to get something from the depths. Nothing but broiled bones down there now, that is besides this driftwood wreath we dredged up...”

This MONTH in UMBROS: September 2026

Introduction, or How I Learned To Stop Worrying and Trust My Co-DMs So I took a break from UMBROS. About a month, give or take. This was mos...