Thursday, January 5, 2023

Dubzaron Session 85: Bluey the Dragon (How to keep your dungeons relevant in a long term campaign)

Timekeeping

Session was played on 12/14/22 with the PCs adventuring for 4 days. Needing 1 day of rest they can take actions again 12/18/22

Participating PCs

Billy: L6 Lawful Explorer with Pathfinder Template

Edelweiss: L5 Neutral Mage with Magical Scholar Template [S]

Gront Coldsky: L5 Neutral Barbarian with Housecarl Template [S]

Tuck Dragonborn, White Death of Kobolds, Thawer of Frost Giants, Lord of the Emerald Hall: L3[4] Neutral Barbarian with Pit Fighter Template

Xanthos: L7 Lawful Cleric with Mendicant Template [E] 

Session Report

The party started out in New Cyfaraun discussing a mission to perhaps find the sorceress queen a bunch of patrons and PCs believe has been harrying the southern portion of the Unbroken Line. Edelweiss has been trying to scry the location of said sorceress and what Edelweiss believes is her dark tower for about a week, using Gaius's crystal ball. These attempts have proven no help and twice now Edelweiss has almost died due to fel magic glyphs placed about the locations she was attempting to peer upon. She gave Gaius his crystal ball back and said "heck with this, too dangerous."

Gront the barbarian met with the Sepia Uplands consulate in New Cyfaraun and we did a bit of roleplaying there with who was present, how they wanted to get drunk on Dilbert's Whiskey with Gront and such. Gront has a pretty good relationship going with Patron Kyle Oconner of the barbaric Sepia Uplands. Both he and Kyle are really playing things up in what started out as Gront needing to find a place to get class training. Use training time/costs in your campaign! Pays dividends.

The Sepia consulate sent a bird out to Kyle's domain wherein Gront was told an explorer from the Sepia domain would meet the party in Turos Drav to help guide them out there. The party wanted to go back to the Forward Operating Base: Queen and delve Queen's Rest Mountain. Don't ask me why.

Before leaving New Cyfaraun Xanthos used Commune to ask his deity Naurivus about the location of the dark tower in question. The party believes they may have a decent idea of where it is but I'll let PCs communicate that with Patrons. Various PVP things may or may not hang in the balance and I don't want to give that away here in any case.

Travel to Turos Drav from New Cyfaraun took a day and a half and there were no encounters on the way. Or those random encounters I did roll were evading the PCs since they were traveling with a few platoons of light cavalry on loan from Gaius (what a nice guy). In Turos Drav the party was eventually met at the Sepia Uplands consulate by Jeremiah Johnson who arrived, took two quick shots of Dilberts, before he'd speak with PCs. Then he called Gront brother and shook his hand. He switched horses since the Party wanted to leave for the wilderness asap and Jeremiah had rode his previous horse hard to get out to Drav and meet them quickly. They crossed the bridge from Turos Drav into the wilderness. 
I was describing the various things they passed and the Party took notes on which hexes Kyle didn't control; perhaps they are looking to claim those or vassal to Kyle at those locations later? The party eventually came to FOB: Queen and shockingly enough I rolled no hostile random encounters that wanted to tangle with the PCs or their light cavalry, during the travel. 

I couldn't quickly find Kyle's numbers on the garrison at the FOB so we just ran with it that Gaius's cavalry would accompany the PCs and Jeremiah (who wanted to come along to oversee the base camp) out to Queens Rest mountain a couple hours away on horseback. The party left their cav and JJ behind and ascended the volcano and then entered the top going down stairs into the bottom. Heat from lava flow blasted them as they once again found themselves looking at the front of a Zaharan temple built inside and directly into the inside wall of a volcano. Great location! (Kyle invented the concept, not I! Put Patrons in your campaign ASAP!)

They tracked a bit and iirc didn't learn too much before going to the western stairs which lead into the temple where they had fought a powerful warband of lizardmen in the past. They wanted to finish them off and get some of their lost items back!

At this point I'm scrambling. I know the lizardmen are long gone. Like for weeks now. So what's a DM to do? In fake DND you'd just say "oh hey this wing of the dungeon is empty". But in Real D&D like I run you need to account for the passage of time and dungeon restocking. What I decided to do right in the middle of the session was to run restocking checks on all the rooms in the dungeon which have changed since the party was last here (there are quite a few!). Additionally, to make the place feel unique, I grabbed a 1e monster book to use for it's random encounter tables. Then decide what level dungeon this place is based on it's previous use, and use that as the guideline of rolling on said random monster encounters. Lastly, the random treasure and (most importantly as you'll see next session!) random magic treasure will come from 1e's charts, not ACKS. 

What this particular element does is keep dungeons relevant in a campaign (like all brosr campaigns) that are becoming more and more about the overland aspect of DND. It also keeps session play important in the Dubzaron campaign itself which is being played so much in downtime with co-DMs, Patrons as DMs, and solo Lair hunts, solo travel and the like. 

To get the unique stuff you might find in Queens Rest Mountain you have to go to THAT dungeon and you have to do it IN SESSION. 

Edelweiss cast Clairvoyance which allowed her to see through the eyes of creatures within 60 feet or so and she directed it past the closed door at this temple entrance. She was seeing with predator heat vision and noted the creatures in the next room were cold blooded (they appeared blue not red) and were certainly not bipeds. So it's not the lizardmen! 

The party snuck up to the door so Xanthos could place a Glyph of Warding with Lightning Explosion on the floor in front of the door so the party could hopefully bait whatever is in there across the glyph and kill them. Gront and Tuck swung the double doors open but alas Gront had trouble with his (I rolled a 1) and only one door was opened on Tuck's side. Inside were 7 giant spitting snakes that begin spitting venom at Tuck primarily. He made some Save VS Poison throws iirc before the party backed up and successfully baited the snakes into the Glyph, killing all but two of them. The melee folk chopped down one of those two then Xanthos used Snake Charm spell to calm the last one and try to befriend him. Good guys win.

The party searched the room they had combated lizardmen in 3 times but never actually claimed and been able to look through. It had a door on the north and east wall. Billy tracked spiders going north so the party went that way. In this room were 7 large tarantulas the party went to work killing. This got a bit more difficult since Gront, who had Growth cast on him, was holding the door alone and taking three poisoning attacks a round. I was rolling out of my mind and while the damage from the spiders was only 1d3 Gront failed two Save Vs Poison. After the first one Xanthos cast neutralize poison but then Gront failed again. Oops.

Additionally these spiders were making missile attacks at the middle and back ranks with spearlike hairs on their abdomen.

I learned, upon attempting a missile attack on Edelweiss the mage, that she had been toting around a Tower Shield for multiple sessions which I apparently ruled sometime in the past could be used to prevent all missile attacks being made at the mage. I don't recall this. I must have made this ruling while drunk and/or suffering from cold and flu symptoms and will be revisiting it for future sessions. But it is my way to not nerf things in session so players aren't trying to hit a moving target of "how dubs' feel today?" session to session but are warned about what they'll be dealing with going forward.
Eventually the party killed all the spiders, grabbed up a decent amount of loot from what turned out to be a spider lair, and skedaddled back topside to try and save Gront from dying to poison. Barbarians are really hard to kill outright in ACKS since they essentially take Advantage when rolling for what's called Mortal Wounds; or Turning Over after falling. Gront was mostly ok but would need his Poison neutralized and Xanthos and co realized they were low on spells to continue a delve. They went back to the FOB for the day and came back the following day to take another run. 

On the second delve they went to the center staircase leading into a very large crypt room and beyond that a room with a stone golem of Nasga the goddess which they were unable to kill some weeks (months?) back since it was immune to any weapons that weren't at least +2. Today they had some +2 weapons and went on the attack. Xanthos used Dispel Evil on the statue when it began to animate which makes it flee even if it makes a saving throw vs spells (which a failure would destroy it). While the golem was fleeing to the next room the barbarians grabbed up either side of a large chain and tripped and tied it up. Then the party beat it into rubble.

The next room to the north was a massive crypt room with a bunch of empty crypts and a powerful dark altar in the center. Xanthos destroyed this.

In the next room north from there was a massive blue dragon male laying on a small pile of treasure. His name was Bluey and he was awake and curled around a green statue of some Zaharan deity in the middle of a large square chamber. Billy had a medusa head in a bag from the Party's last adventure and, when Bluey demanded a massive tribute to his majesty, Billy held up the head and said "how about this!" I used the house rule I made last session about a degrading medusa head still having the power to petrify a victim looking upon it and... yes the magic was still there!

Sadly for the Party Bluey looked right at the head and made his Save vs Petrification and was now quite angry indeed! How dare they try to turn Bluey into a statue! He yelled in an australian accent because apparently that's where the kids cartoon "Bluey" is from. As you can tell, this particular group of players has some dads among its numbers. What with our Muppets and kids modern cartoon references. Is Bluey the dragon the best DND concept ever? No. But did it have us laughing at the goofy concept we came up for this randomly generated encounter? Oh yes. And even more, the Australian theme of Bluey and his chamber and such would come back big next session with a unique magic item the party finds there. Stay tuned!

The party decided to run away so we moved to ACKS' Dungeon Chase rules. Firstly I checked Bluey's reaction to see if he even wanted to chase the party at all. The dice said "yes". Uh oh. 

In ACKS Dungeon Chase you must needs make a Save Vs Paralysis each time you go through a doorway or make a 90 degree turn while running. Or you stumble or fall down or something. I ruled the staircases the party had been descending in each room to get deeper into the temple and crypts would require a similar save for themselves and Bluey. At the first such staircase Billy, Tuck and Edelweiss tripped and Bluey caught up to them. Combat time! Bluey won initiative and breathed his powerful lightning breath and blasted both Tuck and Billy to a crisp. Edelweiss had been zig zagging as she ran away [House Rule: 1-2 on d6 in this ad hoc situation determined the PC wasn't lined up perfectly for the 5' wide lightning bolt shot. Only Edelweiss got lucky here.] Billy and Tuck were burnt to a crisp with Lightning Bolt breath.

The surviving party members used invisibility or something to sneak back in and very quickly grab a finger or something from Billy and Tuck's charred bodies to try and use divine magic to bring them back later. Their magic items or something were also a priority more than their full corpse which would have needed to be swept up with a broom into a sealed sack or something (extra crispy!) The surviving party members then departed Queens Rest mountain with a sad tale and the hope Xanthos's divine magic could bring their friends back during downtime play before next session. 

Afterword

As you'll find next session Billy was back! "What didn't he get turned crispy by dragon lightning breath?" Yes. But with Xanthos around the party has advanced to a high enough level to have a somewhat less effective version of Ressurection. This has become a trend in the campaign since Queens Rest Mountain came into play, actually. The place has eaten PCs up but few of them have stayed dead.

The campaign, by virtue of tons and tons of GP floating around between patrons and domain play PCs, has made for many more spells, potions, scrolls and the like that can be used to bring PCs etc back to life. 


I have to wonder what this all will mean for my campaign. At one point I was indeed convinced that Dubzaron was too deadly. I was happy when the new party of Team Elite started to get their feet under them and not die as much. It was tough sledding when many of those new players started out.

Team Elite has continued to play smart, careful, and at an Elite level which matches their name. But I am wondering what to make of a D&D campaign which has shifted into character death becoming relatively simple to address. Has the game stopped mattering?

Well no. Thankfully I introduced Class Grades and Training Times/Costs around the time this High Rez phase of the Campaign started. It wasn't foresight on my part, I just like the training rules from 1e. The reason this matters is while PCs might get their faces melted and still hop back up the next day thanks to Xanthos or some friendly Patron or PC who is as much as a Patron due to their downtime play, good play still matters. Because if you play badly you're going to be stuck in training jail longer. 

Now this isn't as final as your pc just, you know, being dead. But it will still keep folks engaged and playing their role at the best level they can.

Beyond that however I wonder if the High Rez Era makes for a worse campaign. It certainly isn't exactly what I'm used to, that's for sure. After deciding to stop running 3e (I never ran 4e and 5e wasn't out yet) I really got into the OSR love of PC death. Man do the OSR love killing their PCs! Just mow right through them. Die die die. DCC RPG loved it so much they created the character funnel. OSR hearts chardeath. And for a time, so did I. Ok I still do.

But this is BROSR. Maybe Rez should be easier.

A funny thing to consider is how most of the Dubzaron players who never made the leap to a 1e BROSR campaign were not in love with the high magic setting we all got to witness with BROvenloft. I'm going to assume you know about #BROvenloft but if you're not go check out the #hashtag on the elon site. 

With BROvenloft there were many extremely high level patrons with access to extremely high level and powerful spells. So powerful in fact that BROvenloft had something called World War Wish where, until the Young Pope pooped on everyone's parade with some legalistic "no wish for you" wish, everyone was popping off multiple wishes a day at each others domains like nuclear bombs. Except me, btw, despite what everyone believed about my awesome Twin Peaks Patron. 

But the High Rez Era isn't that different than World War Wish. Difference being that World War Wish made goofy interesting things happen (even when it was dumb and OP) but High Rez Era rewinds interesting things from having happened. 

I'm not sure this is a problem for a few reasons. BROvenloft and World War Wish was the natural evolution of the 1e rules as written, proving the system to have Vancian magic on a level much more intense than your average 2008 OSR blogger could have ever imagined. It showed that Magic Users were Vancian since they controlled fiefdoms they kept under  their thumb with insane world altering spells. BROvenloft was more "Dying Earth" than "Dracula". And that's what 1e was intended to be!

Similarly the High Rez Era in Dubzaron has proven that apparently this is how ACKS is written. Once players have some pennies to rub together then can work out ways to keep themselves in Wish, Miracle, and Rez spells scrolls and such. 

Is this what I thought I'd find once we reached mid to high level PCs? No. But I doubt the BROvenloft Patrons thought they'd remake "Dying Earth" rather than "Dracula". But that's what's happened.


Class Grading Thoughts

I will not be grading the PCs who ended the session dead. This session doesn't count for XP or for grading thus training time for them. 

Edelweiss was a bit slow on the spells in the snake and spider fight, spending a couple rounds doing not much of anything while Gront and Tuck were fighting for their life and could have used spell back up or something. This is explicitly "an example of bad play" on Gygax's advisement of such. Grade S. 

Gront was mostly bold the whole session but did in fact flee from the dragon. You might argue "well he'd die if he didnt!" and I agree. But I'm considering that the give and take of grading vs not dying. I also would have ran away if I was running a fighter/barbarian but the fact is that is an explicit negative on Gygax's outlining of grades. Better to be alive with a bit slower training in the future. So S. 

Xanthos caught an E this session because he had no obvious "examples of bad play". He pointedly used ALL his healing spells during their first delve (an example of good play as per Gygax) and smashed the evil altar in the place. So E.

DM Self Grade!

I made some mistakes during the navigation out to FOB Queen describing the wrong things based on the Info Patron Kyle had given me. Additionally I was too easy on the way I ran the stone golem fight. I tend to roll my eyes and throw up my hands when monsters get "flee" or "cower" status effects. It just seems a bad use of time to really play it out attack for attack. But I should have looked at the spell a bit more closely to assure the hand waived results would align with what would likely actually happen if played out. Lastly I got a bit too in my feelings about realizing Edelweiss was toting a tower shield around for like 10 sessions because I apparently ruled it was np np. Grade: C

Deceased

Dama (L1 Venturer) played by RR.  Current total xp: 75. DECEASED. Poison gas in Session 3.

Darius LeVay (L1 Assassin) played by JB. Current Total XP:451. DECEASED. Poison gas in Session 3.

Donald the Guardsman (L1 Fighter) played by MP. Current Total XP:570. DECEASED. Intra-party justice in Session 3.

Felix (L1 Thief) played by Nicholas. Current Total XP:431. DECEASED. Poison gas in Session 3.

Hektor (L1 Paladin) played by Moai. DECEASED. Cause of Death: goblin warg rider throat removal surgery in Session 2

Leonidas the Inquisitor (L1 Cleric) played by RR.Current Total XP:498  DECEASED. Frozen undead blistering cold aura left his skin frostbitten and broken in Session 6. Body not recovered.

Mard the Mage (L1 Mage) played by Nicholas. DECEASED. Frozen undead blistering cold aura left his skin frostbitten and broken in Session 6. Body not recovered.

Yolo Baggins "My friends call me Swaggins" (L1 Gnomish Trickster) played by J. DECEASED. Paralyzed and eaten by ghouls in Session 12. Body not recovered.

Jack Filcher (L1 Thief) played by C. DECEASED. Shot full of arrows by Inthorn's brigands in Session 12. Body not recovered.

Swoleous Maximus (L1 Paladin). DECEASED. Captured then drawn and quartered by Inthorn the Brigand warlord in Session 12. Posthumously named "Petty Hero of Turos Tem" by Legate Valerian. Ashes offered a place of pride in the Hospital.

Damianus (L1 Cleric). DECEASED. Captured and beheaded by Inthorn the Brigand warlord in Session 12. Posthumously named "Petty Hero of Turos Tem" by Legate Valerian. Ashes offered a place of pride in the Hospital.

Bucky (L1 Barbarian). DECEASED. Became a illegal pit fighter during his downtime. Had two bouts to the death, winning the first and losing the second. Was killed by Young Jack Sparrow who sashayed into the ring, drank rum, and mogged on Bucky before putting a dagger into his ribs, killing him. This happened during downtime between Session 17 and 18.

Broll Wolf-Eater (L1 Barbarian). Current total XP: 1079. DECEASED. Carried off by harpies after falling for their enchanting song in Session 19.

Brother Franklin (L1 Cleric). DECEASED. Decapitated by a mad cultist of a Lovecraftian slime thing in Session 19.

Felix the Elder (L1 Bard). Total XP 825. DECEASED. Captured by mad cultists and fed to a Lovecraftian slime monster in Session 19.

Templar Flavius Africanus (L1 Cleric). Total XP 7. Killed by the claws and beak of mad harpies in Session 19.

Xendi (L1 Explorer). Total XP 6. DECEASED. Carried off by harpies after falling for their enchanting song in Session 19.

Yllmeeton (L3 Shaman). Total XP 4,563. Bludgeoned by the corpse of a bowmen by Rosie Odonnel hag in Session 21.

Longinus (L2 Assassin). Total XP 2,036. Had his face ripped off by Rosie Odonnel hag in Session 21.

Mandonio (L3 Fighter). Total XP 4,779. Charred to a leprous crisp by diseased Dragon breath in Session 22.

Corydon (L1 Joker). Total XP: 0. Burnt to a crisp by chimera breath so thoroughly his corpse wasn't even fit for the crows. Died with a smile on his face and a song in his heart. that's life and as funny as it seems... some people get their kicks, stomping on a dream... In Session 25.

Donny Keebler (L1 Elven Spellsword). Total XP 2,238. Had his legs burned completely off by chimera fire breath in Session 25.

Marina (L2 Fighter). Total XP: 2,204. Burnt into ash by a chimera fire breath in Session 25.

Gundro (L2 Gnomish Trickster). Total XP: 2,575. Had his mouth and tongue bitten off by a lizardman ambusher in the dank sewers below Cyfaraun in Session 26.

Polydoros (L1 Fighter). Total XP: 0. Had his legs ripped off and eaten by Akira monsters in the dark canopy of the Viaspen Forest in Session 28.

Odrum (L1 Explorer). Total XP: 287. Javelin to the heart from the hands of weird vine goblins hidden in the walls of Ferigno's lair in Session 30.

Garvin the Nutless Wonder (L1 Mage). Total XP: 0. Fell off the side of Ferigno's lair 20 feet to his death in Session 30.

Blackmoon (L1 Assassin). Total XP: 768. Choked to death by BOB from Twin Peaks while stealing treasure from Ferigno's dragon horde in Session 30.

Xanthus (L2 Cleric). Total XP: 2,364. Choked to death by BOB from Twin Peaks while hanging out on the roof of Ferigno's lair in Session 30.

Lord Zyklon (L1 Elven Spellsword). Total XP: 0. LORD ZYKLON DISEMBOWLED LORD ZYKLON upon finding himself on the losing side of the Desolation of Turos Tem.

Turin (L1 Cleric). Total XP: 0. Eaten by Wargs in Session 32.

Rat Face (L2 Thief) Total XP: 1,577. Seemingly grabbed in the dark by a Xenomorph in Session 36. In a sinkhole your party can hear you scream! 

Smarticus (L1 Mage) Total XP: 0. Captured by a Xenomorph in Session 36 for all the party to witness. Taken deep into a sinkhole.

Hearticus (L1 Cleric) Total XP: 0. Gored to death by giant horned beetles in Session 39 after projectile vomiting all over himself from the stink of sewer sludge.

Mickey Mouser (L1 Thief) Total XP: 0. Gored to death by giant horned beetles in Session 39 in the happiest place on earth: the Cyfaraun sewer!

Aenes (Level 1 Paladin) Total XP: 62. Swarmed by giant flies in the sewer beneath Cyfaraun in Session 40.

Acianus (Level 1 Mage) Total XP: 0. Chopped to pieces in Session 42 by a six armed demon statue from behind and quickly forgotten about by his compatriots who saved MadEye and lamented Hardar instead. But I'll never forget you Acinanu nanu...nanite... nananaa...

Hardar (Level 2 Mage) Total XP: 2,832. Chopped up in Session 42 by a six armed demon statue as he held his Darth Vader Choking Grip spell long enough for his compatriots to escape an unwinnable battle. His dream to become the most evil being in the universe suffers eternally the indignity of being remembered for self sacrifice and laying his life down for his friends.

Nubbs (Level 3 Thief) Total XP: 4,017. Swarmed by scarabs which bored into his ears and brain in Session 45.

Grummz (Level 1 Dwarven Vaultgard) Total XP: 0. Ripped limb from limb by a throng of skeletons and their undead golem leaders in Session 46.

Grommzs (Level 1 Dwarven Vaultguard) Total XP: 2,168. Torn to bits and eaten by trolls in session 48

Rapunzel (Level 4 Priestess) Total XP: 11,540. Torn to bits and eaten by trolls in Session 48.

Schizo (Level 1 Mage): Total XP: 0. Frozen to death by an assassin's guild ruffian bard wielding a Wand of Cold in session 54.

Marteen (Level 1 Thief): Total XP: 0. Fell to his death in Lamalla's Temple upon a pile of dragon horde gold. Corpse eaten by Sheila the Beautiful, an Ancient Blue Dragon in session 56.

Ambrose (Level 2 Cleric): Total XP: idk. Strangled to death by cursed octopi in a canoe on Lake Laman claiming the Sinister Stone of Sakkara for Law and eventual destruction in session 63.

Traiticus (Level 9 Fighter): Total XP: alot. Head split in half by Froggo's bronze magic "Fren Axe" during Operation Muscle Thunder on 08/09/22.

Alina (Level 7 Mage). Cut in half at her belt line by Froggo's bronze magic "Fren Axe" during Operation Muscle Thunder on 08/09/22.

Olgar McKenzie (Level 5ish Barbarian). Soul eaten by Stormbringer wielded by the Manson the mad assassin during Operation Muscle Thunder on 08/09/22.

Celeste (Level 7ish Witch). Soul eaten by Stormbringer wielded by the Manson the mad assassin during Operation Muscle Thunder on 08/09/22. Said Ancient Soul caused a backfire effect and blasted Manson's face off leaving him dead in the sea foam.

Allen A'Dulles (Level 1 Bard): Petrified by a basilisk in the Meniri Mountains in Session 66.

Cyfaraun (Level 1 Elven Spellsword): Eaten by basilisks in the Meniri Mountains in Session 66.

Tamryn (Level 1 Elven Spellsword):  Petrified by a basilisk in the Meniri Mountains in Session 66

Allen the Bard (Level 1 Bard): Petrified by a basilisk in the Meniri Mountains in Session 66.

UnNamed Venturer (Level 1 Venturer): Killed by astral demons and sucked into the vacuum of spacetime in Session 66.

Major Garland Briggs (Level 1 Explorer): Killed by the crossbow bolt of an angry thracian in a dormant (?) volcano dungeon called Queens Rest Mountain. Then his body was eaten by giant chameleons as the rest of the party made their escape in Session 73.

Autumn Leaves (Level 1 Elven Spellsword): Died to lizardman crossbow bolts to the tears of her adventuring compatriots who tried to revive her after absconding with her corpse just outside Queens Rest Mountain in Session 73.

Xanthos (Level 6 Cleric): Cut down by a flaming blade by a very powerful thracian lizardman below Queens Rest Mountain in Session 74. Ressurected about two weeks later.

Stormin' Norman (Level 1 Gnomish Trickster): Captured by the lizardman tribe below Queens Rest Mountain whilst trying to use illusionist tricks to steal a magic spear. Was subsequently fed to their Giant Chameleons for being an annoying gnome in Session 74.

Kortes (Level 5ish Explorer): Captured and pickled by Blind Pew and the 4 purple dragons of Muppetlantis sometime during downtime in late October or early November.

Billy (L6 Explorer): Roasted to a crisp by Bluey the Blue Dragon's Lightning Bolt Breath in Session 85. Had "restore life and limb" cast on him a few days later.

Tuck Dragonborn (L3[4] Barbarian): Also roasted to a crisp by Bluey the Blue Dragon's Lightning Bolt breath in session 85. Also had restore life and limb cast on him a few days later.

Alexa this is so sad play "Bluey Intro Theme" from the TV show Bluey because I just don't care anymore

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