Session 01 played on 11.08.20
Foreword
I decided, a few weeks back, to begin running a campaign of the Adventurer Conqueror King System (ACKS) for some online friends. I was inspired by the AD&D 1st edition game I’ve been playing in. Can any DM say that they play as a PC and don’t spend much of the time analyzing their DM thinking “that’s cool but I’d do it this way…”? I certainly did, much to the chagrin of my DM who I’d play devil’s advocate with about rulings. I decided, rather than drive him up a wall, I’d run my own game. Simple as.
It’s my belief that 1e is the best system for the Adventurer phase of D&D style TTRPG adventure gaming. It does everything for that phase perfectly. PC classes? All unique! Combat? Fast and furious! Useful random tables? Copious!
My interest these days, however, is in the Conqueror and
King phases of D&D style TTRPG adventure gaming. I want to see PC’s lead
small bands of troops across a blasted wasteland. I want them to claim ancient cliffside
ruins for their new banana republic of Bob’s Empire.I want them to dump hundreds of thousands of gold worth of treasure and materials into crafting an artifact, only to have it blast a hole in the side of their lab and leave then with a squid arm waving out their chest.
All gamer men of good will know that ACKS excels at this; so ACKS is my system of choice. Additionally, I love the antiquity style setting of the ACKS official modules. Injecting my own brand of fantasy foolishness into the somewhat grimdark Auran Empire setting should be quite fun indeed.
I also decided that, unlike all of my previous campaigns, I would run this game with theater of the mind. My success and failures of attempting this will be documented over time on this blog.
Session Report
Turos Tem |
The party arrived at Turos Tem, a Keep on the Borderlands of the Auran Empire, in the morning of Vinethelen (Elevenmonth) the 15th (Divine-Day). They all arrived for their own reasons but the primary draw to go out to the edge of the empire being that Legate Valerian was offering 2,000 GP reward for adventurers who can put an end to the beastman threat from within the border. It was believed to be originating from the nearby Viaspen Forest due to beastmen raids on the villages and farmhouses near the woodland.
Accosted at the gate of Turos Tem, the PCs gave their
name and business to the Subaltern Peleos Methori and the Annalist Hometri
Socolo. The former a grizzled old military man with a badly broken nose, the
latter with handsome features and a magisterial voice.The Empire records all the things!
Curious to speak with soldiers of Turos Tem, most of the party proceeded to the Headquarters Building, meeting Gaius the Legionnaire (PC Fighter L1). He informed the group about the goings on at the Keep and the party agreed to form a fellowship at least long enough to look into the problem of the beastmen raids.
Darius LeVay (PC Assassin L1) decided to visit the priestess Genelen at the Turos Tem’s hospital. He and a few other PCs attempted to get info and supplies out of her but the older dame was having none of what they were pitching. (Priestess Genelen current disposition to the party: Neutral/Uncertain) She did, however, agree to pay them double the value of healing herbs they may bring back to her up until a threshold of 200 GP a month (then at normal value) until Spring. Such herbs include: birthwort, comfrey, goldenrod, and woundwart.
Donald (PC Fighter L1) met with the Guildmaster Aeropos Karanos about a flyer calling for help finding missing merchants who were last seen leaving the town of Siadanos on the way to Turos Tem. Aeropos had little else to offer in the way of information but did pass along the rumor that Siadanos itself has seen better days. Since much of the Borderlands military forces had gone far west to Krysos, the town was run amok with thieves racketeering, gambling, and various hijinks. No law and order! Donald, curious about trade, also learned that all the border forts import grain, beer, wine and pottery from Siadanos. Though not as much lately.
The party set off to Siadanos and a farmhouse on its outskirts to investigate a recent attack. The men of the farmstead killed, the local peasants had since set up a makeshift funeral pyre for them. Locals claim the farmstead’s women had been taken into the forest by beastly creatures with drooling fangs and brutal weaponry. BriarWhisper (PC Elven Ranger L1) picked up the tracks easily and followed them to the forest and into its deep wood.
Dome of Doom? |
Some hours later the party came upon a perfect dome of black rock rising above the lesser treetops.
Delving into a crack along the
side of the dome brought them to some waist high dog creatures that
BriarWhisper was able to decipher wanted a toll to allow the party entrance to
a big bronze door behind them. The party paid just 4 silver pieces and entered
the big door to find a wide hall going west to east with esoteric stuccoes
painted on the north wall. The floor was glazed red brick. This was no natural
cavern!
Delving deeper into the facility the party found a room
with grotesque stuccoes of ritual orgi3s that Leonidas the Inquisitor (PC Cleric
L1) realized was depicting acts done by cultists of Nasga, the Chthonic
goddess of pain and lust.
Entrance to the Dungeon |
Later the party faced down two large groups of the waist high chihuahua beastmen. The chief of the creatures begged for his life but Donald the Guardsman put the dog down.
Just nearby the party found the treasure horde of the creatures and their chief. Dealing with a poisonous asp that slithered among the various goods, the party secured the treasure and high tailed it back to Turos Tem.
DM Musings
The session went well. Starting a new campaign has the disadvantage of having to establish the flow of the game itself. I avoided the "tavern meetup" scene as, in my experience, this uses up a great deal of game time. Players were thrust into the keep meeting with one another and establishing their personality and appearance for the Subaltern at the gate. Much like B2.
Theater of the Mind (TOTM) was a success generally. I feel as though the exploration aspect of the session went fast and was clear enough for players to make informed decisions and have a mental picture of what they were seeing. I didn't describe exact dimensions of the dungeon because no PC has the Mapping proficiency.
Combat was a bit more cumbersome with TOTM. One player aired his criticisms after the session that it slowed things down and a few players didn't appear to know where they were positioned. I take responsibility for some of that and think some of that may have been due to a new game and players less familiar with marching orders and where they were in it. I believe these problems will be shored up in future sessions as I get a better handle on how to communicate with these particular players (some are new to me) and how best to use TOTM in combat. Growing pains!
Even with these growing pains I think TOTM is the proper approach for this campaign so I can respond to any adventure ideas the players want to explore in the future. Making a grid map for every dungeon in roll20 isn't feasible for the sandbox campaign I want to run.
Player Characters:
Present 11.08.20: 150 XP session pity bonus (158 for 5% bonus PC, 165 for 10% bonus PC)
Briarwhisper (L1 Elven Ranger) played by RM. Liquid treasure Gained in Session 1 was 3 GP, 8 SP, 162 CP. XP gained in Session 1 was 431. Current Total XP:431
Darius LeVay (L1 Assassin) played by JB.Liquid treasure Gained in Session 1 was 3 GP, 8 SP, 162 CP. XP gained in Session 1 was 451. Current Total XP:451
Donald the Guardsman (L1 Fighter) played by MP. Liquid treasure Gained in Session 1 was 3 GP, 8 SP, 162 CP. XP gained in Session 1 was 431. Current Total XP:431
Felix (L1 Thief) played by N. Liquid treasure Gained in Session 1 was 3 GP, 8 SP, 162 CP. XP gained in Session 1 was 431. Current Total XP:431
Gaius (L1 Fighter) played by VoC. Liquid treasure Gained in Session 1 was 3 GP, 8 SP, 162 CP. XP gained in Session 1 was 451. Current Total XP:451
Hektor (L1 Paladin) played by Moai. Liquid treasure Gained in Session 1 was 3 GP, 8 SP, 162 CP. XP gained in Session 1 was 431. Current Total XP: 431
Leonidas the Inquisitor (L1 Cleric) played by RR.Liquid treasure Gained in Session 1 was 3 GP, 8 SP, 162 CP. XP gained in Session 1 was 431. Current Total XP:431
Treasure Gained (crossed out means it was successfully sold for GP)
In ACKS PCs gain XP for all liquid value goods they bring back from the dungeon to civilization. This includes gems, jewels, jewelry and trade goods. But, to get coins for the items, they still need to sell it based on the normal ACKS economy rules (ACKS page 40).
One PC, Gaius, used his downtime to attempt to sell all of the following to the quartermaster at Turos Tem and at the Forum in the attached village. Crossed out items were successfully sold. Others are still in the party's possession. The above list of the PCs with "Liquid Treasure Gained" includes an equal cut of what was successfully sold prior to the next session. Gems and jewelry are sold at 80% of their total value, generally.
1,100 CP
a red-gloss porcelain vase depicting the city of Aura worth 700gp
14 bone fetishes (32 gp value each) worth 448 GP total
9 rolls of red-dyed cloth (10 gp value and 4 stone each) worth 90 GP total
1 rolls of red-dyed cloth (10 gp value and 4 stone each) worth 10 GP total
7 Opelenean tapestries with abstract, colorful patterns (20 gp and 5 stone each) worth 140 GP total
Kobold Chief's copper torc worth 25 GP
Tarnished silver ring worth 10 GP
2 agates (25gp each) worth 50 GP total
Well done! I like the flow and the variety of PC responses to threats.
ReplyDeleteIt occurs to me the XP review at the end is awesome & I'll be adding that to my own reports!