Wednesday, July 30, 2025

Braunstein is the Talk of the Town (BROmerican Championship Tournament Round 3)

Introduction

BROZER is the talk of the town... again!

If you blinked, you might have missed it. I went onto the "This is Dunder Moose" podcast this week for a very serious and important interview where I realized something very incredible indeed. Normal gamers are extremely interested in running Braunsteins. Finally! The chat was wild with questions asking things like "this type of game sounds incredible, how could I possibly run this?" The answer from myself, Dunderrizz, and the other Christian Gentlemen in the chat: "Just read/run BROZER". 

Wow!

When I went onto the Alexander Macris's "Arbiter of Spreadsheets" podcast some months back basically no one in the chat cared about running Braunsteins. As a customer base concerned primarily with Conventional Style D&D (read: fake, broke and dumb D&D) they had little interest in running or playing in Real D&D (read: Braunstein style D&D). So, the chat was so barren of requests for advice, despite my promise at the start of the show to help them "Braunstein their Campaign", Macris had to resort to asking me to turn the Minecraft Movie into a Braunstein!

What a shameful indictment on the state of Conventional D&D customers. I am unable to call them "Conventional D&D Players" as I find it unlikely they have D&D campaigns at all.

The takeaway is what I predicted years back. Conventional D&D is dead on the vine. The OSR is over as a gaming group. They are barely hanging on as a group of whales throwing cash to their e-friends like Macris (who is a good guy and does deserve it so
RIP to my brother in Christ, brother.
go give him money
). They are barely hanging on as a group of simps throwing cash at erstwhile TTRPG e-girls who push warmed over BROSR talking points or who sell warmed over OSR retroclones whose only redeeming quality is ripping off myself or Jeffro's most public ideas like 1:1 Jeffrogaxian Time or Braunstein play. Stop simping!

H4zbro D&D, on the other hand, will never die as a product. While its players may be banned from approaching school zones, they still haunt various basements RPing as gendergoblins saving the kingdom from patriarchy, fascism, and personal hygiene; H4zbro D&D is now a "lifestyle brand" for degenerates whose lifestyle would shock and disgust their grandparents. The OSR, no longer a group of people playing actual games, is left joining the h4zbro gender brigade and pretending they're still the cool kids slumming it with weirdos. One imagines them dusting off and donning their black trench coat from their high school days.

Then you have the BROSR and the BROXT. What sets us apart from the H4zbro Crew, besides proper hygiene, striking good looks and social skills, is we ACTUALLY PLAY GAMES.

What keeps the BROXT playing games is... the Total Nonstop Braunstein. And, thanks to BROZER, people are starting to notice.

The Dundermoose chat, and the online discussion lately, is no longer full of angry weirdos. The friction is gone. It's been replaced by curiosity. Regular men see other regular men having fun and we can tell them about the FREE module we made to go have the same kind of fun.

BROZER owns the conceptual space. "Just go play BROZER" is a killshot the gendergoblins are unable to dodge. They may continue to scream in protest but no one cares any longer.

This week the BROmerican Tournament for After Action Reports (AAR) has BROXT Superstars applying the lessons from Jeffro's BROZER essays. We see these men playing and analyzing Braunsteins that use Type I, Type II, and Type III this week! Jeffro's brilliance of defining the various approaches to Braunsteining is thus cemented. Regular gamers now realize this and can say #ThankYouJeffro for this easy shorthand.

They can thank the BROXT for pushing the envelope and, when all who are reading this are playing TOTAL NONSTOP BRAUNSTEIN this time next year, you can come back and reply to this blog with "Thank you, BROXT".

You're welcome.

Matchups

Obsessor (3) vs Hoot Owl (10)

With only two matches this week I tapped the other BROXT Bookers, Dunder Moose and Bob "The Heel" Stephens for thoughts on the matchups. We all agreed that this matchup had the weakest two of the four entries. The Bookers said things like "have them both lose, somehow", "just make it a Fatal Four Way and they are eliminated", or "Hi I'm Dundermoose and you can bribe me with Ch1potle".

I said, nah nah! While I agree that Obsessor and Hoot Owl didn't step up to the level of Josh and Scutifer Mike in their matchup, I think both of these men gave a nice mid card match for THE PEOPLE. I will not gaga them out of their contest or DQ them from a proper winner being named.

Hoot decided, this week, to give us a blast from the long lost past; analyzing his involvement in and old 1e AD&D style Tournament Module. One of the Living Urf Gaming Club DMs decided to run a bespoke adventure for 3 different parties and see who scored the most. This proves the BROXT is remaking the Lake Geneva culture that Gary and Co took for granted.

Hoot's blog, titled "A lost part of the Hobby Revived!" is marred with giving too much step by step information on exactly what the party did, the contents of each room, the tactics they used. What this entry needs is more information on the mindset of the players and why they made this or that choice. How this Tournament approach changed or impacted how they were playing D&D. Dundermoose said he liked "the ending and [how it upholds] the Clubhouse ethic". Here's a bit of that ending:

"It was a fun evening and the pressure of not only trying to complete all the goals, but also explore the dungeon and find as much loot in 3 hours was a great challenge and I totally understand now why this was such a common thing at Gaming Conventions in the first decade of the Hobby. It really does push you to the limit of your abilities as a gamer[.]"

Running a tournament like at OG GenCon (before the degenerates and girlgamers ruined it) may not seem like a Braunstein to you, but you could easily do something like this and roll the results back into your ongoing D&D Campaign. Hoot hints at this DM intended to do just that but some more elaboration or contemplation about that would have gained Hoot at least half a star, in my book.

Obsessor comes to us this week with an AAR intriguingly titled "King For A Day". In this he too gives us a blast from the past, but this time the BROSR past of "Always On" style TYPE III play.

Obsessor regails with his tale of running a Legacy BROSR Style Patron. It's very cool hearing how Obsessor justifies or analyzes the decisions he makes to annoy and gadfly the PCS; or work with them as best he can get away with as his Patron "Selwyn". Anyone who ran a BROSR Patron from 2020 to around 2023 can relate to most of the thoughts in this blog. I advise all to take a look at this as the best AAR of Patron Play ever delivered; since so few were ever made! BROXT somehow charting new ground even when using older mustier BROSR methods. His conclusion is a banger:

"What really sticks out to me is the bittersweet tragedy of Selwyn’s rise and fall. This was such an impactful arc for me because I really did care. I wasn’t just playing a part, I “got into character”, I was there, I was him, he was I. There may be bias in this report, as I’m sure the players would tell you, but how can I help it? I feel it. Selwyn dared to step beyond his narrow walls, dared to make his vision real, dared to REACH for greatness! And he was VILIFIED for it! For daring! For trying! For willing!"

How can you not want to try and do a Type III Braunstein or play a Faction Leader in same after reading that? The BROXT are better theater kids than the theater kids; all thanks to the Braunstein!

Despite Obsessor's AAR not being perfect, I give it the victory over Hoot. We celebrate Hoot Owl shocking the world to get this far but he'll need to lift hard and come back for the next challenge if he hopes to hold gold in the BROXT. Can Obsessor go the distance?

Winner: Obsessor

Joshua (1) vs Scutifer Mike (5)

This matchup is obviously the Main Event this week. The Bookers were split on their decision of who won this but of the 3 judges, one of these gentlemen got two votes. So there will be NO DQ. One will be eliminated and one will go on to face Obsessor next week!

We'll start with Scutifer Mike who shows up with his blog titled "I Have Such Sights To Show You". Bob "The Heel" Stephens says "China Mike had an excellent report [that is] a great example on how Total Nonstop Braunstein (TNB) can work to encourage PVP". I agree completely. Mike explains his frustration with "two conventional players at my table who try at every opportunity to drag the others into 'main character/spotlight play'" and goes on to explain how TNB style PVP can help fix this awful situation. Dunder Moose said he loved "the moment [in the blog] when [Scutifer Mike's] Getalong Gang of PCs who took all the NPCs for granted started to panic because of Patron moves!"

This element of panic was so common when I ran Dubzaron I had PCs who ragequit because I would hide which Faction leaders were NPCs and which were Player Controlled Patrons!

Scutifer Mike's blog not only has great ideas and gives fantastic advice, but it's fun to read. You really should check it out. Dundermoose voted it the better of the two blogs this week!

You should also check out Joshua's entry "Total Nonstop Braunstein - Know Your Role". Joshua is now proven as the second funniest blogger in the BROXT after myself. If you don't laugh reading this AAR about him playing as a 1e Ranger in the Bloodfall campaign, you have no sense of humor at all. Bob "The Heel" Stephens agrees that "the mad sh-t talking [on the AAR] was great".

I played in this session and much of the actual gaming analysis is about my Paladin play and my grade hit for not living up 100% to the Paladin ethos. I used a scheming plan rather than honor or boldness to which the DM gave me an S (for Superior) rather than E (for Excellent). Joshua has this to say:

"I have to say it was a very fair grade. It was a very creative plan and a great idea just when we needed it. But Paladins are held to a different standard than most classes and really should avoid such sneaky and underhanded plays, even if they are effective and needed. I am sure the player who played the Paladin agrees with me. I am confident in this because I know he is well versed in Appendix N and how alignment in 1e works."

I agree! BROXT proving that we earn a Superior grade over the OSR and 6e gendergoblins in that we use class grading and DON'T WHINE when it doesn't go our way.

Joshua goes on to explain why he agrees with our fantastic DM's grade by quoting from Poul Anderson's "Three Hearts and Three Lions"; proving that the BROXT is well read in the establishing fiction for Real D&D. If you haven't read "3H3L" I am certain your D&D Campaign or Play is terrible.

Both Bookers mentioned this quote and appreciating it. It is one reason that Bob "The Heel" Stephens voted Joshua the better of these two blogs this week.

So that leaves me as the tiebreaker, doesn't it?

I loved both of these AARs. As you can see above: I have nothing negative to say about either! Knowing exactly what Joshua was talking about, as I had played in that session and dealt with that issue THIS WEEK, made me truly enjoy the read. That said, Alignment Analysis is a slightly more well tread blog subject, losing Joshua a quarter star.

So, Scutifer Mike was the better AAR this week. He takes me back to a time when I was running Dubzaron and when Patrons were a new and shiny concept. The shock and fear from the PCs about Patrons was always palpable. It's one of the primary reasons the Braunstein form has taken off. We had caught lightning in a bottle with Patrons (now called Faction Leaders or similar) and seeing Scutifer Mike's PCs reactions was so much fun.

"All [the PCs'] hubris went out the window when they realized that these other players wouldn’t pull any punches, and all of a sudden, the Contessa crew grasped that they were NOT the main characters of the game. They’ve always known the other crews were out there, but they never had to deal with them before."

Obessor will need to deal with Scutifer Mike next week because, while Joshua's AAR dogwalked Hoot Owl and Obsessor this week, he was 1v1 with China Mike who shanghaied him out of nowhere.

Joshua will lift gold in the BROXT one day. But not this day. Like Bron Breakker, he's the future of this industry!

Good luck to Scutifer Mike and Obessor in the final round!

Winner: Scutifer Mike

Conclusion

Thanks for reading and check this blog around this time next week to see who wins the FINAL CHAMPIONSHIP ROUND of the prestigious BROMERICAN TOURNAMENT.



Wednesday, July 23, 2025

Rise of the Total NonStop Braunstein (BROmerican Championship Tournament Round 2)

Introduction


The Total NonStop Braunstein (TNB) is on the rise. 


Who has it this week?
Ever since the release of BROZER, you’re seeing session Braunsteins everywhere in every type of game. You even see grifters and retrocloners selling them. It’s a sensation!


Thanks to the Living Urf Gaming Club and the BROXT, you’re even seeing the TNB start to form. A vague idea I had long ago which many Legacy BROSR oldheads chattered against, the young guns of the BROXT took up the charge to make my dream a reality. 


The best After Action Reports (AAR) this week talk about the TNB or have the writers being PCs in what are essentially TNBs; session Braunsteins derived from REAL long form TTRPG campaigns. 


Each day we get closer to total gaming enlightenment with the TNB. Read this week’s AARs with that in mind and see if you can see the light on the horizon. I can!


Matchups


Obsessor (3) vs DM Rump (6)


A very big matchup that I decided to give to Dundermoose to judge. I’ll just put his thoughts from twitter whole cloth below:


[Obsessor’s AAR is a] very fun to read after I got through the list of people involved.  Can't be helped, one needs to set the table, but my brain hates lists.  Obsessor's writing captures the bold moves and crazy reversals that occurred, and conveys the breathlessness of the loss of control Braunsteins feel like to  play in.  All the while he is explaining the rulesets that he used for combat, and how he handled the edge cases that the scenario demanded.  Map movement/Discord communication protocols, and ShadowDark, plus, BROZER scaling with just a dash of AD&D 1e hero vs monsters of less than 1HD goodness.  


     I was learning not only about how _Obsessor_ approaches play, but also what he took from playing in Actual Braunstein and Banania with Wesely himself.  He talks about his decisions and how they worked out and contrasts them with how Wesely runs Banania and why Wesely's approach was probably superior.  This represents well the BROSR/BROXT ethos of blogging receipts, using mass combat, and especially, using Braunstein-Like sessions and mechanics in combination with an ongoing campaign, and how that changes the session fundamentally from "do anything, slice of time, pregen characters" to "these PCs and NPCs matter and session players will have to deal with the aftermath of this!"


He's going to be tough to beat.  Read it for yourself here.


Is Rump bad at Braunsteins?  Yes.  Yes he is.  Is it fun to read about?  Can we learn from his poor performances?  Also yes.  We sure can.  In Rump's entry we do not just get one AAR, but an overview of Braunstein-like play seen from many vantages.  How did he almost not suck in DiplomacyByX?  What was it like screwing the pooch in Livingstone?  And then a heartwarming origin story about how he found his way from the thin, meaningless gruel of conventional D&D that YOU probably enjoy, to the enlightened, invigorating, anything-is-possible, don't look away for a heartbeat vista that is BROSR play.  And he launches us from this history into the most Bro thing imaginable:  A setup for his next campaign incorporating BROZER and all of the dynamics he has learned to date!  BroXTzer! A modified Type III (don't look UnderCurat0r!  You'll get flashbacks!) Can he pull it off?  Will you be invited? Maybe?


Read for yourself here.


Lots to like in both of these, and some things best looked away from in each.


Ultimately, the winner of this round is @0bsessor1 .


While both were fun to read, Obsessor's was more focused.  I learned more from his, especially due to his unfair advantage of having played Braunstein and Banania with Wesely and being able to contrast approaches.  While both represented the spirit of BROSR/BROXT play, Obsessor put a finer point on a subject they both championed, combining Braunstein play with ongoing campaigns instead of myriad system hopping one-shots.


Rump landed some great points, and I'm still smilling about "Griffrogaxian time..."


But read the final paragraph from Obsessor's post:


"A final note: if you do a game arising from events in a campaign, it is possible that one character will have many more cards up their sleaves due to clever preparation. This is FINE. In this case, Moleman didn’t even have to call on the Basilisk or the undead priesthood, but he might have had to if things had gone differently. In the end, as ref you have to honour preceding victories even if it gives one side an advantage. Braunsteins are not about balance. You play the cards you’re dealt – or the ones you steal."


Chef's kiss good!


Winner: Obsessor


Scutifer Mike (5) vs Angry Steak (4)


I had to take over and be the Booker for the remainder of Scutifer Mike’s run in this BROmerican tournament. I gave his last matchup to Booker DunderMoose to judge and was sad to find my co-booker was BRIBED with a burrito to sherpa Scuti through the last round. I apologize to Datsun who was ROBBED but the show must go on.


Scutifer’s AAR this week has a title I’m bound to love: “Don’t Over Prep. Really.” But then he goes on to talking about how he “rolled up a subsector” or some nonsense. Seems he’s stuck on this “Motherslop” retro-clone of Traveller or whatever. I’ll never look into it, ever. 


He corrects course quickly by explaining how he generated a recent session of content on the fly, including ships, encounters and even planets. This is good stuff, despite being a short blog post.


Based on this reading I’d say Scutifer Mike knows how to channel the deep magic of low-prep GMing in a way some may not. Is it practice or something more? 


The BROSR was deep into Appendix A a couple years back. That’s the random dungeon generator at the back of the 1e DMG. Myself and my co-DMs of Dubzaron even theorized we could take turns generating my megadungeon of Muppetlantis if we ONLY used Appendix A. This was a flop. Not because it was never fun, but as a Player and GM I’ve come to realize a fully Appendix A dungeon has many issues. Too little treasure (so no reason to go inside), no theme or internal consistency to encounters or Lairs or whatever, no way to use the map to find ways around because you KNOW it’s totally random; so there’s no reason for players to try using logic or planning in ways that involve 3d contemplation.


This DOES NOT mean that one should become a Prep Addict. It means Appendix A and Low-Prep GMing must needs lean on the deep magic of how you interact and almost commune with your best present players’ best ideas on the go to generate a world and dungeon that makes sense to Pulp Fantasy and Sci-Fi literature. 


Scuti did that in this session.


Angry Steak’s AAR, on the other hand, outlines what happens when Low Prep doesn’t work because the Players give the poor GM NOTHING TO WORK WITH. 


“We fumbled the ball. There was a miscommunication on who was running the show (lack of leadership/calls), what resources were available, and other details. This was not helped by my own rolling of an Elf in the "session where we kill the elves."


I was in this session so this is not me beclowning the Bloodfall PCs lightly. I fumbled the ball as well!


What isn’t a fumble is Steak’s AAR entitled "Dealing with Disapointment". He so succinctly explains why the session didn’t work, what mistakes the PCs made, and how various BROSR techniques could have saved the day if we’d have simply trusted in them. Honestly, Steak’s thoughts on all this are in an Alignment Language so clear to BROSR members and so opaque for outsiders, it becomes shocking how much ACTUALLY PLAYING D&D (rather than just talking about it on stupid youtube shows all day) makes a guy like Steak an Elite D&D player.


Sadly, I can nary reward Steak a W for a session report from a session myself and the other players so thoroughly failed in. His Cleric Kirk’s death in downtime was a triumph of the Total Nonstop Braunstein form but Session 19 to follow up on the event was a failure. Thus, with Scuti also having deep and useful BROSR thoughts in his AAR, Steak must fall with Kirk; this time, out of the BROmerican Tournament. Congratulations to the one and only Scuti Mike! Please stand up please stand up.


Winner: Scutifer Mike


Hoot-Owl (10) vs Parker Duncan (2)


I gave this matchup to Robert “The Heel” Stephens to judge and will simply let him speak on what he thinks. Hoot-Owl’s AAR was entitled “Player Report from Bunkerstein 1945” and Parker’s was called “Crushing the Head of the Snake”


You may not like what Robert Stephens has to say about these AAR or the winner. But accept it:


Winner is Hoot Owl.

He talked about how Josh's method of forcing players to ‘move’ between voice chats helped make the game better and how the DM ran a solo game simultaneously to see how long the session would last. This involved the allied forces invading Berlin whilst the players were in the bunkers below the city.

Was good length but most was just a recap of the game.


Parker's was basically all recap. He incorporated stuff from AD&D to supplement the pitfalls of ShadowD-ke, specifically with assassination table.(Good) He gave his players grades at the end but he didn't use them to affect training times bc players didn't like that idea. He should just play AD&D and disregard his players' opinions on grading. It will force them to play better.


I bigly agree with Robert “The Heel” Stephens on forcing the Player Grades. C’mon Parker! Players deserve less! But Hoot deserves this W.


Winner in a Major Upset: Hoot Owl


Joshua (1) vs Merinus (9) vs Dragons Beyond (Wildcard)


This is a Triple Threat match between the highest rated competitor (Joshua), Merinus of the 9 rating, and a Wildcard Participant I tossed into the deep end last week when Jey decided to bag out. Merinus V Dragons Beyond was a TIE so they progressed to this round. 


Dragons_Beyond comes to the ring offering a detailed breakdown of how he prepped and ran a Boot Hill session for some Living Urf club members. It’s titled “Shoot ‘em Up: a 1st edition Boot Hill Campaign” DB describes how he used AI to do MEGA PREP. I dislike AI and I dislike PrepAddiction (it’s a scourge!) so DB will need to really step it up to get past Merinus and Joshua this round.


Thankfully he faithfully breaks down how he ran a more Conventional Style TTRPG version of a Boot Hill session (rather than the TNB style many BROXT believe Boot Hill works best with). It’s my understanding Boot Hill is a more barebones game book. So seeing how DB used Wilder Survival and the like to make his session sing is good advice for aspiring Boot Hill GMs. If you’re wondering “how do I even GM this game?”, DB has you covered. My advice for Dragons_Beyond going forward is to note the times players were excited or enjoyed something (or hated it!). Noting this in an AAR helps the reader get why this or that approach or GMing call or idea worked or didn’t for the session’s enjoyment or not. If you love Boot Hill and know how to get into the Living Urf Gaming Club, you owe it to yourself to jump in on this campaign. With some of the BROXT members playing, it’s going to go Total Nonstop Braunstein sooner or later. Can you afford to miss it?


Next to the ring is Merinus who again impresses with his pulpy storyfied breakdown of one of his PC’s session experience. The blog is titled “Merinus’s Adventures in Living Urf”. I’ll skip describing that as this isn’t a writer’s corner. You can truly see that Merinus is “a recovering storygamer with years of conventional play under [his] belt”. The BROXT can bring in and fix theater kids; as Merinus’s evolution shows. 

The AAR is actually a few AARs of his experience being a game hopper in the Living Urf Gaming Club. He played in Albroion, The Sword in the Stein, and some “Midnight Chainmail”. Merinus is truly dedicated to becoming a real gamer, not a dirty theater kid!


“This is the strength of having a gaming club: you don’t get the opportunity to get lost in the theorycrafting.”


YES! In a world where retrocloners will ask for money for games they designed and never played, this is well said from Merinus!


I couldn’t possibly break down all his break downs here. I don’t have the time or energy! 


But Merinus’ little comments like this are GOLD. When speaking about “Sword in the Stein” he says the following about playing in a session Braunstein:


“The idea is the faster you establish your character in a Braunstein, the better. You want everyone to think about you in some capacity because that means they will seek you out to interact. You want to be loud enough to be an important character in everyone else's story, whether you are a villain or an ally. You want them to interact with you.” 


So true. While the opponents of the BROXT try to besmirch the Braunstein form as “just a parlor game”, they essentially reveal to us they are socially maladjusted an unable to make themselves “an important character” in anyone else’s story. Certainly not in the story of the BROSR’s ascension to the throne! 


You owe it to yourself to read Merinus’s thoughts on his Living Urf experience. And, while I can’t rightly recommend any fiction written after 1980, Merinus’s theater kid story-posts are less offensive than some doorstop slop from a George RR Martin sort. 


Last we come to Joshua. What can I even say about his AAR entitled “Total Nonstop Swordstein”? He already said it all himself. This AAR goes on and on and on and on.


And on.


Joshua feels the need to give every last detail on the “Sword in the Stein” session Braunstein he was also a part of. He has a litany of tips on how to run and play in a Braunstein. He makes a million professional wrestling style jokes (with memes!) crowning himself not only the winner of the “Sword in the Stein” but the winner of THIS COMPETITION! 


On and on it goes like a Will Ospreay match up against Swerve Strickland. He has to do EVERY move. Every flippy dip. Every finger gun to the sky with aura farming. 


Unfortunately for all of us… just like Will Ospreay; Joshua really is THAT GOOD. 


This session report AAR blows every single one I read this week out of the water. Joshua really does understand the Total Nonstop Braunstein and he proves, in this session report, he may be the currently active BROXT or even BROSR member out there right now who understands the session Braunstein the best. And it's fun reading what he has to say about it!


I can’t pretend Joshua didn’t mop up Merinus and Dragons_Beyond this week. Both of them may have won vs some of the other competitors I read. But against Joshua it was a squash. 

You must read this AAR. 


With that said, I would like to use this space to discuss a problem I’ve already touched upon with the Session Braunstein form. Last week I advised everyone to stop with all the themed one-shot session Braunsteins and focus on ones that tie back into real ongoing campaigns. 


The DM of the “SwordStein”, Hieronymous, does this since this Session Braunstein does in fact come from his ongoing “Knight Errant” campaign. While I can’t recommend you buy yet another retroclone, it is nice to see a retrocloner who actually runs and plays his product. What a concept!


However, I am worried about the Board Gameification of the Braunstein form. Long ago, before the BROXT, Jeffro advised running “Battle Braunstein” without goals or scoring. I disagreed and ran the Fishstein with Goals and Scoring. I learned Goals and Scoring suck. As Jeffro says “just play your role” and like Stone Cold might add “shut your mouth”.


The goals in the Swordstein Joshua shows us in the AAR seem decent enough. But he then proceeds to describe how he speedran them. While this might just be him bragging or to entertain the reader, I wonder if that’s what is being seen during this session Braunsteins. 


To me it sounded as if in some ways the Spacestein in particular was designed with overlapping goals where players might have just gotten together and compared checklists to see if their Game Board goals aligned. “Do you have a Jack of Diamonds?” “No go fish!” 


As such, it occurs to me that all this goal and scoring design may actually be more damaging to real Braunstein roleplay than even Jeffro realized back in the day. As these session Braunsteins are getting more and more popular and being played almost weekly, I see signs of some of the charm of REAL ROLEPLAY may be slipping away to goal grinding. 


With respect to these GMs and players, I will admit I am not playing in any of these. I haven’t had the time. The BROXT has lapped me in the Session Braunstein experience. But they’ve not lapped me in perceiving where problems might arise in real D&D and Total Nonstop Braunstein.



So, as I asked last time for them to direct more efforts towards running 1e and long campaign derived Braunsteins, I now encourage them to give NO GOALS to see what happens. You’re not a board game designer. You are a Dungeon Master. Act like it.


Can you Braunstein without a net? If you’re BROXT I bet you can!


Conclusion


Thanks for reading and check this blog around this time next week to see who wins Round Two of the prestigious BROMERICAN TOURNAMENT.




 

Tuesday, July 15, 2025

Session Reports are required for REAL D&D (BROmerican Championship Tournament Round 1)

Introduction

BROXT on the Charge!
Session Reports, or After Action Reports (AARs) are required for Real D&D. And they aren't just a historical record of your campaign. They should analyze what went right and what went wrong. 

The AARs you are going to see celebrated below do just that. In an effort to highlight this need for REAL D&D I launched the BROmerican Championship Tournament. You can read all about my initial announcement and how I ranked these competitors on my last blog post here.

Are you making PC AARs? If not, why not? Your DM could learn alot about what you believe is working or not working about their campaign. If you're a DM and you're not making AARs then you disgust me. Do you even really run a game? Get it together!

Read below for some inspiration on how a good AAR is done. From the best in the business. The best division in gaming. The BROXT! 

Matchups

Angry Steak (4) vs Raptor (13) DQ

Let's start with a sad situation. The BROXT contrarian, "Raptor Jesus", decided to not deliver an AAR this week. He quit! You hate to see it. I hate to see it! But we respect Raptor and hope he'll jump into the next BROXT event and go for the long haul. 

With that said Angry Steak advances with his AAR "Expectations and Responsibilities: The Ebb and Flow of RealD&D"

The Bookers have some thoughts on this AAR so Mr. Steak doesn't advance to face his next opponent blind. Firstly, I love that he gently clowns on DM Brigadine with a screenshot of an Urf discord server exchange. Crom cracking that DM Brig is no fun was my favorite gaming moment of last week.

Steak also gives you fantastic advice on being an elite PC like him: "I pick a character or faction I like (for any reason) and attach myself to them." It's shocking how few D&D players consider attaching themselves to a faction!

Dunder Moose gushed that Steaks AAR "was insightful and poignant. How to handle the loss of a beloved character and how the joy of playing with top tier brothers is worth letting your favorite character die over". I greatly agree and my PC Paladin in the same campaign of Bloodfall will seriously miss adventuring with Angry Steak's cleric named Kirk. We defeated so much evil together and he will not be forgotten!

I'll leave you with Steak's fantastic wrap up for this must read AAR:

"While the Olds and OSRheads were gnashing their teeth (do they still have them?) about 1:1 time, and the theorycels were heavily breathing over the perfect brick placement on their homebrew castle in a campaign they'll never play, the Living Urf was gaming."

Quite a promo. At this rate Angry Steak may need to replace me or at least one of my Co-Bookers. (Moose)

Winner by DQ: Angry Steak

Hoot Owl (10) VS Bob (7)

Hoot Owl comes to round one of the tournament with an article titled "On Wargames Campaigns & Weekly Sessions" analyzing a wargame campaign thing he's playing in based off of Tony Bath's "Setting Up a Wargames Campaign". Now, I yawn and get drowsy the moment I hear or read the name "Tony Bath"so Hoot Owl was going to need to deliver in a big way to beat Bob's analysis of the classic Outdoor Survival Guide boardgame. 

Bob's article, entitled "Before you run a campaign, you must CRAWL!" is a very clever title indeed. His argument is basically that "those who use the [Outdoor Survival Guide Map (like many of the original 0e and classic D&D DMs did in fact do)] should play the game once". It's a simple and pointed argument. Do these OSR dweebs who talk about OSG all the time even know how the game works? Considering how many of these guys have yards of unread gaming books slowly bending their bookshelves into a U shape; probably not. But Bob certainly does, as he proves it in his article. Well done!

Yet that's the entirety of the blog post! Meanwhile Hoot Owl powers through the extremely boring junk about Tony Bath's boring rules until he finds his way to the TOTAL NONSTOP BRAUNSTEIN! Behold!

Hoot says "this type of campaign (week/monthly/turns with adjudication by the referee) is a perfect backdrop for adventuring." And then he gives you some examples of how this game could be used for some real TNB D&D! 

So, while I'd consider this battle between Hoot Owl and Bob to be a mid-card matchup that doesn't even approach "instant classic" stance; Hoot breaks out a sudden TNB RKO to upset higher ranked Bob for the 1-2-3.

Winner: Hoot Owl!

Scutifer Mike (5) VS Datsun (12)

I gave this matchup to Booker Dunder Moose to judge because I wanted to test if he could be objective. Moose is a BIG STAR on the youtubes along with Scutifer Mike. Both have BROSR themed channels you should check out; especially Moose since he has interviewed me. I know, it seems impossible he'd land such an incredible guest but it's true! 

Sadly, Moose did just what I thought he'd do gave the WIN to his fellow YouTube star: Scutifer Mike. I was testing to see if Dunder Moose could be objective but you can CLEARLY see him playing favorites with his YouTube fellow traveler in the Twitter Thread he created for this matchup. I'll quote and summarize some of it below but you can read the entire thread here.

"Datsun came out engines revving! We start en media res on an epic siege [in his AAR entitled "Finders Keepers pt 2"] on an epic siege. [...] This blow-by-blow rundown of the battle featured parenthetical rules clarifications. We get the Pursuit and Evasion rules and we get a killer top down map of the castle with troop locations. So here's the good: Fun to read, Faction Play, 1e Rules, Castle Map, Mass Combat."

Such an incredible AAR that one must assume (as I have) that Dunder Moose is playing favorites giving the nod to Scutifer Mike and his AAR entitled "The Chad RPG Newbie vs Beta RPG Veterans". Sounds like an AAR article where Scuti will just be dumping on RPG Vets and celebrating playing RPGs with confused normies; where Scuti Mike wants to be as a big fish in a small pond lording over his gaming bonafides on his normie friends. Perhaps I'm judging an AAR too much by its title. Lets see what Dunder Moose had to say!

"Ole Scooty was not to be intimidated! His epic Mothership campaign [DubsNote: It is objectively impossible to have an epic campaign of something called Mothership... which I STILL don't even know what that is...] brought on a new player who wasn't even into TTRPGs! She [DubsNote: uh oh] didn't have no 40 years to unlearn, just kicked the door in like a boss! [DubsNote: But does she knit like a boss?] "

"[The Player] got them a huge payday, and in way more trouble with their patrons. [DubsNote: ok this is cool and TNB minded yes.] It felt like an episode of Firefly [DubsNote: gheeeeey] plus reaction roles, random loot, and strict timekeeping."

Ok I'm being too hard on Dunder Moose for once. I took a look at the session report from ScutiMike and I'd say he won this matchup with Rooke Datson with this one line:

"My conventional 'veteran' fought the newbie at every turn in an attempt to teach her terrible habits!"

We've all been there when we play D&D (not Mothership because nobody plays Mothership or knows what Mothership is) so this is extremely relatable and said in a pithy manner. The BROXT itself was started due to some element of BROSR "Veterans" stuck on bad habits; except on a more macro scale of what gaming ideas to push and celebrate. The BROXT celebrates rookies and new blood coming in to "kick the door in". 

Datsun didn't quite top BROXT Vet Scutifer Mike this time. But I wouldn't bet against Datsun the next time he participates in a BROXT challenge! Congrats to both on a fine effort and to ScutiMike on grabbing the W.

Winner: Scutifer Mike

Not-Jey Tournville (11) vs DM Rump (6)

I gave this matchup to Booker Rober "the Heel" Stephens to judge. Unlike the surely paid off Booker Dunder Moose; he judged it fairly!

DM Rump's AAR is entitled "#DiplomacyByX AAR 7/12/25". Catchy, right? Booker The Heel liked this AAR for showing how "he was able to make the game more interesting to him and the other players and gave great examples of how this works". I agree with Mr The Heel and like that this blog leans on my initial call for AAR's from a Player's Perspective.

DM Rump says AAR's "help [players] grown their playing experiences". This one is based on a "Diplomacy" game Alchemic Raker has been running online for a while. You may have seen it on Twitter and, as DM Rump says "many people have spoken about the excitement around the legendary #BROSR crossover event #BROvenloft. Countless people were exposed to Bro ideas by seeing people post about the game on Twitter". I agree and celebrate Rump and Raker (and their other players) for doing yeoman's work here.

Not-Jey, meanwhile, writes up an AAR "Classic Traveller After Action Report, Sessions 4 &5". Another catchy title! While I'm getting burned out on reading AAR's that aren't the much superior AD&D 1e I do appreciate Not-Jey's comment that when you are doing worldbuilding without a dedicated referee you need "to let randomness fill in as many blacks [as] possible, and only generate them as your PC would discover them". 

Not-Jey also goes into why the Get-Along-Gang reared its ugly head in these Traveller sessions: "ships are hard to come by and expensive to maintain, so once someone has secured one, they want to have other PCs helping to pay for it, and the other PCs want to be a part of something excititing". As the BROXT plays more Traveller (the best scifi game possible, throw "mothership" away, scuti) we will find more issues with real play that cause Diffussion and Convergence. Well said, Not-Jey!

Sadly Booker Robert "The Heel" Stephens did not agree! He considered the call to play RAW and avoid the Get-Along-Gang as "standard (bro) stuff; [feeling like] old hat to me". Whereas I think this AAR would have beat many others in the other matchups, Booker The Heel is correct that DM Rump was just on his game this week.

Winner: DM Rump

Merinus (9) vs Jey (8) [Jey DQ and replaced with Dragons_Beyond]

I was looking forward to this competition. The seeds closest to eachother was sure to be the closest call, right? But Jey Tourneu didn't make an AAR this week. He snubbed me. He snubbed you. He snubbed the BROXT! I apologize on behalf of Jey who I considered a frontrunner for the BROmerican Championship Title!

But your friend and mine "Dragons Beyond" recently dropped a tweet saying "this is my first AAR for the BROSR" so you know what, I drafted him in to compete against Merinus! No Bye week for this Superstar!

Merinus starts off as he usually does in his AAR with some fiction. I enjoyed his quick little Arthurian tale and advise all of you to read the entire AAR entitled "Brine Upon the Stones, Black Steel in the Road". I know I personally would not be able to deliver an Arthurian themed short story based on a session of 1e AD&D I was a PC in so I gave much kudos to Merinus for this fine work.

Later in the article he breaks down how he played his first BROXT 1e session, how character creation was challenging, how Dunder Moose's goofy pamphlet "saved" him from bad chargen. His breakdown of how he played his Magic User in Role as having "extreme lust for knowledge [but let his arrogance] smother any real engagement with the mystery." Merinus laments this approach but I find it's very good in session when a Magic User shows up. The martial PCs get a bit hyper focused on action and accomplishment and I consider the Magic User (along with the Thief, Druid, and Assassin) as sorts of "wild card" character classes to get the D&D BROSR vets off their fire-team-of-death approach to gaming. It breathes life into a campaign, in my experience.

Merinus says "a wizard isn't just a bookish artillery piece; he's a vessel for curiosity". As someone who has rates ACKS Mage PCs badly MANY times for failing to be curious; I agree completely!

Can Dragons_Beyond top an AAR from Merinus that reflected so much of my own theories of D&D roleplay?

Dragons_Beyond's AAR is entitled "Historical Bro-stein After Action Review" and its title alone indicates how far we've come with the BRAUNSTEIN since Jeffro was a voice crying out in the wilderness for TTRPG players to simply TRY the method. Now many people are, most notably the BROXT and those on the periphery of it. 

DB goes into great detail about how his Braunstein session was ran. It uses some old wargame boardgame thing plus Chainmail. The detail gets a bit much for me to really outline so I advise you take a look and see how a more prep addicted gamer might run a Braunstein session. It's much more than I would have done!

The breakdown he had of what really went wrong was fantastic but I would have liked more detail on what went RIGHT. Among some of the problems he found running this was "Insufficient Orientation" and "Critical Roles Unfilled". This is why y'all should just play 1e AD&D. We all know the roles so need no orientation! We don't NEED any roles in particular (so none are "critical" like, apparently liquor stores being open was critical during the fake covid lockdowns whereas barber shops weren't).

I thus again call out ALL BROXT members to put the themed single session Braunstein's on the backburner and focus on delivering 1e Braunsteins based on your ONGOING campaigns. If you aren't running or playing in one; fix that! 

This is why I considered Jey a frontrunner. All his Braunstein's lately are based on his years long campaign! He would have mopped the floor with both Merinus and Dragons_Beyond's AAR! 

But who won this round between those two gentlemen? They both did! 

Top Seed Joshua (of Spacestein fame) will face BOTH Merinus and Dragons_Beyond next round in TRIPLE THREAT MATCH! Good luck to all next week!

Winner: Merinus AND Dragons_Beyond

Conclusion

Thanks for reading and check this blog around this time next week to see who wins Round Two of the prestigious BROMERICAN TOURNAMENT.



Tuesday, July 8, 2025

How to Make D&D After Action Reports as a PC! (BROmerican Championship Tournament)

After Action Reports and You

Do you have what it takes?
You ask too much of your TTRPG Referee. You ask him to prepare the campaign world for you. You ask him to schedule when you'll play. Heck, you may even ask him to read the rule book for you! 

The BROSR asks Referees to create session reports. To "show the receipts" of their supposed ongoing campaign. It's a lot of work that, thanks to fake DMs claiming to have ran ongoing campaigns for "muh 40 years", was required.  Very few "muh 40 years campaign" DMs can show you a session report they wrote. Did it really happen? Probably not.

BROSR DMs, on the other hand, can show you dozens of session reports. 

But we ask too much of our BROSR Referees. It's time for Players to shoulder more of the load. It's time for Players to create session reports or, as I'm lately calling them, "After Action Reports" (AARs).

Another reason AARs are needed is the relatively recent ascension of the BRAUNSTEIN approach to TTRPGs. This restoration of the Braunstein, and realization of the Objective Truth that "Braunsteins are foundational to REAL D&D" can be credited primarily to Jeffro Johnson of "Appendix N", "How to Win at D&D" and "Space Gaming Blog" fame. But can also be credited to the BROSR and our undaunting effort to play great TTRPGs, real D&D, and distance ourselves from the disgusting losers who play Conventional TTRPGs.

On that front, the BROXT may have (it has) outpaced the Legacy BROSR. 

The BROXT has played more Braunstein's this summer than the BROSR could have even imagined running at all! And what we've learned about Braunstein sessions is there are a million things going on ALL the time. So much is happening that Referees simply cannot keep up. 

So, it occurred to me, as the Head Booker of the BROXT; that Player based AARs could help bridge that knowledge gap and be a sort of "Thank You" to the Referee who did all the work to herd the cats of getting his friends together to Braunstein.

BROmerican Championship Tournament

In an effort to encourage more Player AARs I recently challenged the BROXT and BROXT Hopefuls to write AARs. This AAR will get them into an elimination tournament bracket I will run through July 2025 with the final victor standing tall as the BROmerican Champion. 

This first round of AARs will decide the seeding for the tournament. Despite my introduction these AARs are from Player AND Referee perspective. It wouldn't be fair to deny Refs a chance to compete for the most prestigious title in gaming today.

In the rest of this blog post I will go down the list of those who entered, from worst to first, with some quick comments on what was good or bad about their entry. There will be a link to their blog and I recommend you follow all these men. For they are the new vanguard of Real TTRPG Gaming. While the OSR is tired and irrelevant, the 6e wotc d&d fans are riddled with crippling STDs, and even the Legacy BROSR rests on its laurels of past success; the BROXT alone keeps pushing forward for better gaming. 

Truly you will see, with these entries, the BROXT holds the Winning Secrets on How to Win at TTRPGs. And people are starting to notice.

BROmerican Championship AAR Entries and Ranking

he doesn't like AARs
13. Raptor Jesus: Boot Hill Campaign Newsletter Thing (see picture)

Raptor is the contrarian of the BROXT. He says "AARs are boring" and "repetitive" and "I can't read". Maybe not that last one, but you get the point. So instead of an AAR he presented an (admittedly cool looking) newsletter he creates now and then for his Boot Hill campaign. 

The newsletter itself isn't too useful to myself and the readers since it's story-based news articles which only mean things to his ongoing campaign players. But his tweet when sharing it as a picture file elaborated a bit: "[my clubhouse] is a mix of Braunstein styles. I used the Lost Conquistator Mine Module (B2 [Keep on the Borderlands]) as a basis for the region". 

Who hasn't used B2 to launch a campaign? Always a good option if done right. He goes on to elaborate that "the factions of the campaign are run by players as a Type 2 Braunstein with weekly orders. I also have players play in open table live sessions every Friday".

This sounds like a fine "Always On" campaign any cowboy or injun would be glad to play in!

12. Datsun: "Finders Keepers Pt 1"

Datsun is a BROXT hopeful. Does this entry earn him a contract into the BROXT? Well I'm announcing here that it DOES! This entry is unique in that it is about a "faction level 1e game" he and his friends are playing. Most tables don't even get to faction scale, or won't risk launching a campaign at faction scale! While the Adventurer Conqueror King System has pages outlining how someone might launch a campaign at Faction (or "Conqueror") scale/tier no one ever actually did or does it (except my ACKS campaign of Dubzaron). But guys like Datsun actually are doing it!  OSR dweebs could never. Even BROXT hopefuls leave them in the dust! 

I only rate this lower as there is little in the way of what I call "meta thoughts" about the game itself. This AAR primarily states "what happened" with little of why it was or wasn't fun, how his players responded, or advice on doing it. 

We'll train him up better in the BROXT. Welcome!

11. Tourneville (Not-Jey): "SPACESTEIN After Action Report"

Relatively new BROXT Superstar, Tourneville, has wasted no time jumping into BRO games; including the Spacestein. I'll keep this quick because, as you'll see, many of the AARs in this blog will be about the Spacestein. 

This one, however, is a very fun story of a "faction of one" Tourneville played who decided to take a break from all the spacey scheming other players were up to and went to gamble in the space casino. 

I rated this a bit lower as it's light on "meta thoughts". He'll need to keep that in mind as the tournament progresses if he hopes to grab the BROmerican belt!

10. Hoot-Owl: "In SpaceStein no one can hear you scream..."

Another Player AAR from the Spacestein brings the excitement. Alot of fun stories in this one and Hoot-Owl is a fantastic Player side salesman of the Braunstein concept. If you can read this and still not want to play in a session Braunstein then you're not really a TTRPG gamer. He lost his first character quickly in the Spacestein and, like any true gamer, quickly grabbed another!

9. Merinus: "Those Taken in the Black (pt. 1)"

Merinus's Spacestein AAR focuses on a pulpy fictionalized retelling of his PC's experience. While I like Merinus's writing (his pulpy retelling of his experience in my Moonstein Restilled campaign was a ball for me to read), I would have rated this one dead last if not for his second section called "A New Adventure Awaits" which outlines his thoughts on the experience of generating a Traveller PC. This is where the action is!

8. Jey: "Dreams of Atlantis"

While not exactly an AAR, Jey delivers with his thoughts about creating a new section of the ongoing "Bloodfall" campaign world which I myself am a PC in. That gets high marks from me. His ideas are cool and Norse themed, they reference BROZER, and his imagined PC "hooks" are well designed. One already grabbed our attention in a recent Bloodfall session.

This post demonstrates how you can pawn off sections of your campaigns to PCs to invent or DM as needed. Shows how real D&D campaigns grow naturally based on the excitement of your best players.

7. Bob: "Enemy at the Gates"

This outlines an "Always On Braunstein" which Bob Referees which led to a session-based wargame battle. While lots of washed up legacy BROSR and fat neckbeard retirees from the OSR say things like "D&D is a wargame" I notice very few actually ever play any wargames (except solitaire, natch). I offered them an olive branch to prove their bonafides with "BROXT BATTLEGROUND" a few months back to provide wargame scenarios out of actual D&D campaigns. Few stepped up!

It's my theory that Gary and Co would do "Total Nonstop Braunstein" (TNB) type play in their much better high trust suburbs of the late 70s which would lead to wargame battles going on the docket. The  BROSR and BROXT clubhouse are trying as hard as we can to restore this "docketing" approach but it's a tough hill to climb with supposed wargamers in the clubhouse who are more interested in counter-signaling TNB online than actually wargaming.

But Bob does it. Proving once again the BROXT is not only the future, but the present. 

6. DM Rump: "Piratestein AAR 7/3/25"

Piratestein!
"Jeffro Crown" holder for essay greatness delivers with this post about the PIRATESTEIN. Yes, a Braunstein based on "Pirates of the Carribean". This has amazing meta thoughts on what it was like slapping this bad boy together and seeing his players reactions to his game design. Who wouldn't want to play as Captain Jack Sparrow tangling with the horrifying Norland Reavers of BROZER!

This would rate higher if Rump had some more pulp or Appendix N flair to his factions/hooks and if it was based off an ongoing campaign. While this is amazing I think the BROXT (the only ones actually gaming these days) needs to step back from themed Braunsteins now and dig deeper into Appendix N, ongoing campaigns, and TNB. 

I'm picking nits with this incredible Braunstein because I care. It's a B effort that could be A+. Oh, also he ran it in real life for real friends. This is a big deal. Take a look for yourself!

5. Scutifer Mike: "No One Heard That Scream"

Scuti comes out swinging with thoughts on his ongoing "Mothership" campaign. Now, I don't know what "Mothership" is (I'll just assume it's some new flash in the pan sci-fi retroclone whose name gets good algo clicks on Scuti's youturb channel) but Mike has an ongoing campaign in real life with real people. So, he's way ahead of most. 

Seems he's got 3 (THREE) parties adventuring here; creating a natural TNB that is sure to deliver. Could this "Motherslop" campaign take him to the BROmerican Belt? Time will tell.

4. Angry Steak: "RealD&D, Total NonStop Braunstein, and the Fog of War"

Steak gets high marks for repping the TNB and outlining his recent Braunstein style thinking and play in the ongoing "Bloodfall" 1e campaign. I play in this game as Broderick the Paladin so you really need to read this report and see how Steak completely bamboozled me with his superior play! I'm aghast!

3. Obsessor: "The Pit - Campaign Report"

Obsessor outlines his ongoing campaign well. It has some incredible factions which naturally feed into TNB and Obsessor has some amazing thoughts on that. He would probably be number 1 in this list if he was running 1e instead of Shadowmark. What a waste!

2. Parker Duncan: "Baby's First Braunstein"

Parker Duncan is near the top of the rankings for this entry because he is braver and bolder than most. He ran a Braunstein irl for his family... including granny! 

This AAR is a triumph in that it gives detailed thoughts and ideas on how someone could accomplish such a bold goal. If you ever thought your family might enjoy a game night that wasn't Monopoly or some other Hasbro slop (6e), Parker Duncan has got you covered; give them a Braunstein!

He even outlines how he uses 1:1 Joshuagaxian Space to place sticky notes in real parts of his house as items the various Boot Hill characters were trying to collect or heist or steal. BROXT is on the cutting edge, friends.

1. Joshua: "The Spacestein AAR"

Do I really need to say anything here? Joshua's Spacestein was a massive hit. The whole clubhouse is abuzz talking about it. Dunder Moose had some of the best players on to gush with excitement about their experience with it. Just having run such a thing may have gotten Joshua the top ranking in the BROmerican Tournament. But the AAR itself is peak.

For one, he invented Joshuagaxian space with Discord channels the players had to "travel" through. He outlines how this works.

He explores "Diverging Convergence" goals and tying his TWENTY characters together so these "factions of one" could more easily identify alliances and enemies. This is very useful in games that are not D&D (or your players kind of suck) since they don't have Alignment which should make such Referee preparation and game design unnecessary. So, while I generally like that Joshua is giving these matters deep thoughts, I hope this does not become the norm in D&D Session Braunsteins which should lean more on naturally occurring events in ongoing campaigns with alliances etc being based on ROLE and ALIGNMENT.

I'm picking nits again on what is most certainly the top entry in this round of the BROmerican Tournament. Do yourself a service and check out this AAR since, while it is long, it has diamonds of wisdom and deep thoughts that other TTRPG hobbyists aren't even pondering much less answering.

Rankings and Next Steps

At the end of this blog you will find an image of the bracket. Notice the top participants have a BYE in round one. But most participants will need to have another AAR ready by 07/14/2025 or they'll simply be disqualified, and their opponent will advance instead. 

I'll make another blog post like this next week to analyze and rank those next AARs so keep an eye on this page to find out who comes out on top as THE REAL BROMERICAN.




Braunstein is the Talk of the Town (BROmerican Championship Tournament Round 3)

Introduction BROZER is the talk of the town... again! If you blinked, you might have missed it. I went onto the "This is Dunder Moose...