Have you heard the tale of Moonshine?
It's been called a Planet of Adventure or a Sargossa of Space. But I call it the purest example of Total NonStop Braunstein that has ever been ran. And, as per usual for the most impactful TTRPG moments since 2020, it was GMed by Jeffro Johnson.
Jeffro succeeded in proving what the BROSR (in our incomparable work "BROZER: Island of War and Winter") now refers to as "The Method 2" approach to running a Braunstein. Essentially that a GM requests players orders periodically and looks for the Braunstein "Convergence" for those orders then runs it for them or invites them to docket the action and run it later.
Method 2 rarely involved "session play" as we're all familiar with it in most TTRPGs so it's a good option when you have an idea or really want to test out a system with friends. The "Traveler" system is new well tested thanks to Jeffro's Moonstein event in the Summer of Stein (2024). He did his work. He proved his point. He ended the game. He's since road off into the sunset of swing dance and rock climbing. I miss him.
But I also miss Traveler and the Planet of Adventure Moonshine! It's like Appalachia in space.
I'm bringing it back.
This blog is an invitation for my gaming group the BROXT to jump into MY Moonstein which I will run with Method 2. The BROXT will get first dibs on running Traveler PCs in my event but anyone else who knows how to get ahold of me privately is invited to jump in as well. I'll lay out how, below.
Get in the Game
First you must generate a Traveler character in the original edition. It's free here.
You must create a blog to explain how the character was generated similar to page 26 of Book 1. I will do so below for another example and to help set the planet and scene, similar to the way Jeffro originally created Moonshine which grabbed my interest enough for me to create a character and blog responding to it back in 2024.
Create a blog similar to mine on how you will or intend your PC to approach Moonshine.
Keep the following in mind:
-milieu is king: check out Dumarest or Vance's Planet of Adventure for inspiration
-no stupid names or overly gonzo themes
-focus on convergences
I will attempt to compile all these blogs onto the bottom of this blog through editing it so we'll have one place to go to know who all these dumb characters are.
If you have a Legacy PC from the old Moonstein games and want to get in the game, make a blog about what that dude has been up to while keeping my new worldbuilding in this blog below in mind.
How to Play
I will reach out to you with when I'm ready to accept orders. I will then process the orders. If you take too long to get orders in you will "Miss your turn".
I'll run the combats behind the curtain as much as I have energy to.
You will include your characters stats and equipment in the Universal Format (page 25 of book 1) each time you send an order. So, I don't have to go scouring for it all the time.
If your PC dies you can re-roll another one and introduce him 2 turns later. If that PC dies you can introduce another 3 turns later. And so on.
What's our Goal?
We are aiming to prove you can run Method 2 style for longer term. The Living Urf gaming club is proving, with the Boot Hill system and their Norazona setting in the town of Livingstone, that you can have a sort of Always On cowboy town "slice of life" game run minute to minute for the eternally and tragically online. This is not that.
Since Traveler has very little in the form of "leveling" or "getting the ruby" it's the perfect system for focusing on world (and galaxy) building and the ways in which player character schemes create great stories and events for all participants.
Unlike Livingstone this Braunstein will have DM oversight to assure interesting convergences and milieu.
My New Moonshine Character
I rolled up a character for inspiration and because it's fun. This character may be an NPC or it may be one of the Inciting Incidents depending on what happens as I run one Solitaire round with him below.
My first character joined the Scouts and died in his first term. RIP. My second character rolled up as follows:
"Old Man" O'Gradey
Retired Merchant (4th Officer) 9B9829 Age 38 Six Terms CR 21,000
Blade CBT 1 (Dagger), Gun CBT 2 (SMG 2) Dagger, SMG, Low Passage
His story:
John O'Gradey dropped out of "Broger de Broger High" at 15 and was a bit of a wastrel. At 18 he stumbled across some posters asking for merchants to join up when he was on hist last credits. He successfully enlisted (5+2=7 success) for a four year term.
After his first term, in which he mostly worked out (+1 DEX and +1 STR for skills added) he receives his Commission and believes he's well on his way. But, on what becomes a theme in his life, he's not promoted. As a 4th officer he's given a nice dagger which he practices with night and day (Skill: CBT Dagger 1). He eagerly Re-Enlists and succeeds.
His second term is more drudgery with a merchant captain and officers who never even learn his name. Running about to send and receive orders is most of what he does (Skill: Dex +1). He's passed over for promotion again. He re-enlists hoping to catch a promotion in the future.
His third term sees pirates boarding the ship (Survival roll lowest possible without dying) and the Officers are able to fight them off. While O'Gradey is handed and uses a SMG during the fire fighting, he doesn't particularly distinguish himself and does not get promoted again! He begrudgingly re-enlists and succeeds.
During his fourth term he sees no action and spends most of his time practicing with his weapon. (Skill gained: CBT GUN (SMG)). He fails to get promoted yet again and watches as younger more intelligent men pass him over up the ladder. He re-enlists as now he sees nothing better he might accomplish in life. They take him back because who can toss out a good 4th officer?
During his fifth term he goes back to lifting to pass the time (Skill gained +1 STR). The younger and more promoted officers begin calling him "Old Man O'Gradey" as a crack on him getting passed over YET again. The results of age are starting to threaten him but he doesn't fail any of his age checks. He swears to give it one more shot at re-enlistment and "I'm out!" They take him back.
During his sixth and final term he is given degrading work helping out with directing the warehouse guys dealt with on each trade stop. He doesn't take to the work but is hands on with carrying heavy things (Skill Gain: Endurance +1) but at 38 age is getting to him and he loses 1 STR and 1 DEX. Being passed for promotion yet again and the young bucks continuing to use his insulting nickname he retires before he's court martialed for letting them have it!
They kick him out on the planet Moonshine with 21k, a couple of SMGs and his old combat dagger. 24 years of service for that? They even had the gall to give him a Low Passage ticket to get off this backwater rock even though he knows the captain and service could have offered more.
Annoyed with a life he sees as wasted he goes looking for a Patron on Moonshine. He's heard a bunch of Barons control the various counties on the planet. Always at odds with eachother and their machinations leading to some big space cotillion that turned violent last fall. Maybe a Baron could use a man who's decent with an SMG and can hold his own in a knife fight. If only O'Gradey was a bit more than a midwit he could have come out of the Merchants with some more marketable skills. Alas!
At this point I put on my GM hat and rolled up the chance O'Gradey found a Patron to align with. No. But in his search he did come across 4 Thugs. I decided these were tweakers looking to score some credits by shaking O'Gradey down just outside the makeshift spaceport (the real one was blown up almost a year ago).
Neither side is surprised (as per the rules one side must roll 3 better than the other on a d6). It is at Short range since I rolled 5 on a 2d6 -4 for it being in a "City". 1 = Short. O'Gradey uses his SMG which need 5+ after his DEX DM. At short range its another +2 so he basically can't miss. 3D damage (3d6) comes out to 11 on one of the thugs. It hits his STR with is 7 so he's unconscious.
The 4 thugs attempt to beat O'Gradey about his person with clubs. Roll needed is 6+ at close range. 5, 4, 6, 5 so one hit. 2 dice for 6 damage. This his his STR so he's down to 3 STR.
Since one of them fell they make a Morale check needing a 7+. They succeed. They keep fighting!
O'Gradey hits again for 11 damage again on his endurance which is 11 on the dot. Unconscious. Thugs attack: 9 (hit), 9 (hit), 8 (hit). First hit does 10 damage to STR which knocks O'Gradey out.
They rob O'Gradey and run off with his weapons and ammo. Since Moonshine doesn't have an ATM system he had all his credits on his person which were taken as well. O'Gradey is relegated to begging for credits at the makeshift spaceport in the old holler swamp!
He will become an NPC that will hire on with new PCs as long as they promise him revenge on the tweakers that beat and robbed him! He just wants a dagger or SMG and fair pay to sign on. An old Merchant, never promoted, finding himself broke in a town full of scots-irish appalachian tweakers.
Will you hire him on? Or will you get rolled in a JEEP on the way into the forest?